You grab the bottom corner of the cabinet door and pull with all of your might. You manage to open the door and peek inside. There are cleaning products and toilet paper inside. Legitimately nothing of interest.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Look deeper|In cabinets]]\n\n[[Reexamine the room|Bathroom]]
Next to your feet lies the faceless marionette, and a sketchpad lies just next to that. In the cubbies of the work desk lie assorted tools for carving and sewing.\n\nIn the left cubby rests a pincushion, another spool of thread, and a stack of papers.\n\nIn the right cubby lie a small hammer, a set of carving knives, and a mannequin stand.\n<<if $sketch lt 1>>\n[[Examine the sketchpad|Sketchbook][$sketch += 1]]\n<<endif>>\n<<if $faceless lt 1>>\s\n[[Examine the marionette|Faceless marionette][$faceless += 1]]\n<<endif>>\n<<if $leftcubby lt 2>>\s\n[[Examine the left cubby|Left cubby]]\n<<endif>>\n<<if $rightcubby lt 2>>\s\n[[Examine the right cubby|Right cubby]]\n<<endif>>\n[[Climb down to the floor|Floor]]
You approach the hallway table. You might be able to climb up the leg and cover of it, but the bottle on the table's surface discourages you. If you fail, the bottle will surely fall.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Try to climb table|Attempt 2]]\n\n[[Reexamine the area|Hallway]]
You move forward to try to grab the bracelet, but the mouse lashes out from its hole, attempting to bite you and you quickly back off. Obviously just grabbing the bracelet and running for it is out of the question.\n\n[[Think of something else|Mouse Troubles]]\n\n[[Reexamine the area|Pantry]]
You grab the loose end of the thread and pull, managing to unravel it from the spool. You keep pulling until there's nothing left on the spool. Feeling oddly satisfied you keep hold of one end of the pool of thread that now lies at your feet.<<set $thread = "unraveled">>\n\n[[Reexamine the area|Examine shelf]]
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ewcnCElbNqSxJW2yLDPoSVgyOsnFVbkrDaFhn2IawcHGHlrNqShNW2yLAPYeXgCCtn1ZYkrLZFhn0IKwdHWDmrtiRhtS0y7ENYOTjCylm1JQmrbZFhH8LKwRFWzqotSVhtiwz7EFYOjrByVm1JwmpbZNiHsHJwhJWzaksSVtsiwz6ElYMjrJxVW5Kw2hYZ9iGsHBxh5azakoTVtsiwD2Hl4AgrZ9WWJKy2RYZ9CCsHR1g5q7YkYbUtMuxDWDk4wspZtSUJq22RYR/CysERVs6qLUlYbYsM+xBWDo6wclZtScJqW2TYh7BycISVs2pLElbbIsM+hJWDI6ycVVuSsNoWGfYhrBwcYeWs2pKE1bbIsA9h5eAIK2fVliSstkWGfQgrB0dYOau2JGG1LTLsQ1g5OMLKWbUlCattkWEfwsrBEVbOqi1JWG2LDPsQVg6OsHJWbUnCaltk2IewcnCElbNqSxJW2yLDPoSVgyOsnFVbkrDaFhn2IawcHGHlrNqShNW2yLAPYeXgCCtn1ZYkrLZFhn0IKwdHWDmrtiRhtS0y7ENYOTjCylm1JQmrbZFhH8LKwRFWzqotSVhtiwz7EFYOjrByVm1JwmpbZNiHsHJwhJWzaksSVtsiwz6ElYMjrJxVW5Kw2hYZ9iGsHBxh5azakoTVtsiwD2Hl4AgrZ9WWJKy2RYZ9CCsHR1g5q7YkYbUtMuxDWDk4wspZtSUJq22RYR/CysERVs6qLUlYbYsM+xBWDo6wclZtScJqW2TYh7BycISVs2pLElbbIsM+hJWDI6ycVVuSsNoWGfYhrBwcYeWs2pKE1bbIsA9h5eAIK2fVliSstkWGfQgrB0dYOau2JGG1LTLsQ1g5OMLKWbUlCattkWEfwsrBEVbOqi1JWG2LDPsQVg6OsHJWbUnCaltk2IewcnCElbNqSxJW2yLDPoSVgyOsnFVbkrDaFhn2IawcHGHlrNqShNW2yLAPYeXgCCtn1ZYkrLZFhn0IKwdHWDmrtiRhtS0y7ENYOTjCylm1JQmrbZFhH8LKwRFWzqotSVhtiwz7EFYOjrByVm1JwmpbZNiHsHJwhJWzaksSVtsiwz6ElYMjrJxVW5Kw2hYZ9iGsHBxh5azakoTVtsiwD2Hl4AgrZ9WWJKy2RYZ9CCsHR1g5q7YkYbUtMuxDWDk4wspZtSUJq22RYR/CysERVs6qLfk/mgZo0q4M5K8AAAAASUVORK5CYIIA
You walk over to the sink. There's some dishes sitting inside, but the curious object near the sink is the scalpel that lies on top of the towel laid next to the drying rack.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n<<if $scalpel is 0>>\s\n[[Take the scalpel]]\n<<endif>>\s\n\n[[Reexamine the area|Counter]]
Marionette
The faceless marionette lies neatly on the desk motionlessly. It's appearance unnerves you slightly. Perhaps it's time to move on and ignore the faceless doll?\n\n[[Reexamine the desk|Examine desk]]
<<if $tiedthread is 1>>\s\nYou take the hook, glad that it's small. You slip the hook onto the thread tied around you.\n<<else>>\s\nYou take the hook, glad that it's small. For now, you'll have to hook it into your clothes, as you need to be able to climb down somehow.\n<<endif>>\s\n<<set $hook = 1>>\n[[Reexamine the shelf|Shelf 1]]
You tie the thread around the hook and then tug against the thread as hard as you can. Once you're sure that your knot won't come loose, you let go of the thread.<<set $thread = "tied off">>\n\n[[Climb off of the horse|Examine shelf]]
You throw your grappling hook at the chair at the head of the table. You manage to get it wrapped around the arm of the chair and pulled to test your weight against it. The grappling hook didn't move and you scaled the chair.\n\nFrom there, you unraveled the grappling hook and hopped from the arm of the chair to the tabletop.<<if $vase lt 1>> A vase sits on top of the table, acting as the center piece with a bouquet of flowers resting inside. A piece of paper pokes out from beneath the vase.<<else>> The vase no longer rests in the center of the table. Beneath where it was is a newspaper article.<<endif>>\n\n<<if $vase lt 1>>\s\n[[Move the vase|On table move]]\n<<endif>>\s\n\n[[Reexamine the area|Dining room]]
<<if $suspicion is 30>>\s\nYou sneak slowly along the shelf as the Toymaker approaches the fallen jar. When he bends down to pick it up, you're grateful to reach a broom leaning against the wall near the shelf. As he stands, you slide down the broom. You hide in the corner created by the desk the shelf had been above and the wall.\n\nYou hear the Toymaker mumble to himself and you risk a peek around the corner of the desk. The Toymaker is picking up the larger pieces of the jar with a frown on his shadowed face. You take your chance and quickly sneak to and up the stairs.\n<<else>>\s\nYou sneak along the shelf and luckily there is a broom on the other side, leaning against the wall. You slide down the broom and touch softly on the ground.\n\nYou glance at the Toymaker and notice with some relief that he's still focused on his work. You sneak over to the stairs and work your way up them until you reach the door at the top.\n\nThankfully, it's still open by a crack and you won't have to worry about trying to climb up a door with no carvings.\n<<endif>>\s\n\n[[Slip through the door and carry on|Study]]
The Toymaker enters as you turn to face the room. \n\nYou look at the rug near the fireplace and jump down from your perch, making a run for it and diving between the Toymaker's legs. \n\nHe sees and grabs for you, but isn't able to actually hold on. \n\nHe chases you.\n\n[[Keep running]]\n\n[[Grab the rug]]
You climb up onto the rim of the bathtub-shower combo. You don't see anything new from your new vantage point, save for the mirror above the counter of the sink. \n\nYou suppose you could do something with the bottles on the bathtub rim, but it probably won't end well for you in the long run.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Inspect bottles|Bottles]]\n\n[[Reexamine the room|Bathroom]]
<<if $key1 is 1>>\nThe pillow lays untouched before you. There's nothing else to do here.\n<<else>>\nYou approach the pillow. The thing lying beneath it is a key that's shine has dulled over the years.\n\nWonder what it goes to?\n\n<<if $key1 is 0>>\s\n[[Take the key|Take the dull key]]\n<<endif>>\s\n<<endif>>\n-------------------------------------\n\n[[Reexamine the bed|Blankets]]
You pick up the scalpel and tie it to yourself, careful not to let the blade cut yourself or the thread. Time to carry on.<<set $scalpel = 1>>\n\n[[Rexamine the area|Sink]]
You take the thread from the spool and tie it around yourself. Perhaps your new fashion accessory will be useful later. <<set $tiedthread = 1>>\n\n[[Reexamine the bookshelf|Bookshelf]]
<<if $killthread is 1>>\s\n<<stopallsound>>\s\n<<fadeinsound "Unravel.mp3">>\s\nYou pull the wire that you found in the store from your side. As luck would have it, the Toymaker enters, and sits on one of the couches, and it happens to be close enough for you to jump to him.\n\nYou unravel the wire and make sure that you have a good grip on it before jumping forward, managing to land on the Toymaker's shoulders and get the wire around his neck. You pull with all your might as the Toymaker stands up and grasps at his throat.\n\nHe attempts to pull you off of him, but it only tightens the pull of the wire as he tries to yank you away. Within moments, he collapses and you topple to the floor, unable to keep your balance. You look at him, the wire caught in his throat from it cutting into his skin and his eyes rolled back in his head.\n\nYou tiny body collapses, an exhausted expression trapped on its face as your soul leaves it.<<remember $StrangleEnd = 1>><<set alert("No Air")>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[Try a different tactic?|End the Toymaker]]\n\n[[See results?|Results]]\n<<else>>\s\nYou don't have anything to strangle the Toymaker with.<<set $strangle += 1>>\n\n[[Figure something else out|End the Toymaker]]\n<<endif>>
<<if $hug gt 1>>\s\nWe all love hugs, but you can't stay here forever. We've also covered that you can't carry the bear with you.\n\n[[Reexamine the area|Examine shelf]]\n<<else>>\s\nYou hug the stuffed bear, feeling comforted by clutching at the fake fur. It's a shame you're not big enough to carry the teddy bear with you for constant comfort.\n\n[[Reexamine the area|Examine shelf]]\n<<endif>>
<<if $rightcubby is 1>>\s\nNothing to do here. Time to move on. The carving knives aren't very reassuring anyway.\n<<else>>\s\nThe small hammer lies on its side. It looks like it would be used for hammering small pegs and the like. You make sure to avoid the carving knives, not wanting to test if they've been sharpened recently.\n\nThe mannequin stand sits unoccupied at the moment. You assume that the faceless mannequin might belong there, but there's no point in finding out for sure.\n<<endif>>\s\n\n[[Reexamine the desk|Examine desk]]\n<<set $rightcubby += 1>>
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
You tie the fishing line to the hook, creating a small, impromptu grappling hook.<<set $extrathread = 0>><<set $hook = 0>><<set $grapplinghook = 1>>\n\n[[Return to adventure|previous()]]
The art desk stands before you. You might be able to climb up the legs to climb on top of it, but there's really no need or reason to do so.\n\n[[Try to climb onto the art desk|Attempt]]\n\n[[Reexamine the room|Study]]
<u>Results for <<print $Name>></u>\n\nEndings Unlocked:\n<<if $BrokenEnd is 1>>\s\n@@color:#0000FF; - I'm Broken@@\n<<else>>\s\n - Broken\n<<endif>>\s\n<<if $StrangerEnd is 1>>\s\n@@color:#0000FF; - Don't Talk to Strangers@@\n<<else>>\s\n - Don't Talk to Strangers\n<<endif>>\s\n<<if $FloraEnd is 1>>\s\n@@color:#0000FF; - Pretty Flowers@@\n<<else>>\s\n - Pretty Flowers\n<<endif>>\s\n<<if $HangingEnd is 1>>\s\n@@color:#0000FF; - Hanging by a Limb@@\n<<else>>\s\n - Hanging by a Limb\n<<endif>>\s\n<<if $GoodToyEnd is 1>>\s\n@@color:#0000FF; - The Good Toymaker (True End)@@\n<<else>>\s\n - The Good Toymaker (Good End)\n<<endif>>\s\n<<if $RealToyEnd is 1>>\s\n@@color:#0000FF; - I'm a Real Toy@@\n<<else>>\s\n - I'm a Real Toy\n<<endif>>\s\n<<if $EyeEnd is 1>>\s\n@@color:#0000FF; - Eye for an Eye@@\n<<else>>\s\n - Eye for an Eye\n<<endif>>\s\n<<if $ActuallyEnd is 1>>\s\n@@color:#0000FF; - It Actually Worked@@\n<<else>>\s\n - It Actually Worked\n<<endif>>\s\n<<if $BurnedEnd is 1>>\s\n@@color:#0000FF; - I See Fire@@\n<<else>>\s\n - I See Fire\n<<endif>>\s\n<<if $BurnHimEnd is 1>>\s\n@@color:#0000FF; - Burn Baby Burn@@\n<<else>>\s\n - Burn Baby Burn\n<<endif>>\s\n<<if $MeltedEnd is 1>>\s\n@@color:#0000FF; - I'm Melting@@\n<<else>>\s\n - I'm Melting\n<<endif>>\s\n<<if $StrangleEnd is 1>>\s\n@@color:#0000FF; - No Air@@\n<<else>>\s\n - No Air\n<<endif>>\s\n<<if $BustedEnd is 1>>\s\n@@color:#0000FF; - You Got Busted@@\n<<else>>\s\n - You Got Busted\n<<endif>>\s\n<<if $StrangeEnd is 1>>\s\n@@color:#0000FF; - Things Go Bump@@\n<<else>>\s\n - Things Go Bump\n<<endif>>\s\n<<if $KnowledgeEnd is 1>>\s\n@@color:#0000FF; - I Know Everything (True End)@@\n<<else>>\s\n - I Know Everything (True End)\n<<endif>>\s\n\nYou died:\n<<print $deathcount>> times\n\n[[Play Again?|Start]]\n\n[[Play Again from after character creation?|First room]]
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HW8QgeG4CwCOuxDZp1mrBm5XUzLWER1vAVTo1PWClc/YoJi7D6beW6iQhrHdstnQmLsLYsWpNLCKtJEFfHICzCuro7E88R1sTUXs1MWIQ1fIVT4xNWCle/YsIirH5buW4iwlrHdktnwiKsLYvW5BLCahLE1TEIi7Cu7s7Ec4Q1MTW/w7pJzXcJhy9ycHzCCoLqWuYJyxNW191cMRdhraC6sSdhEdbGdTt+FWEdj+CxAQiLsB7boFmnCWtWXjfTEhZhDV/h1PiElcLVr5iwCKvfVq6biLDWsd3SmbAIa8uiNbmEsJoEcXUMwiKsq7sz8RxhTUzt1cyERVjDVzg1PmGlcPUrJizC6reV6yYirHVst3QmLMLasmhNLiGsJkFcHYOwCOvq7kw8R1gTU/M7rJvUfJdw+CIHxyesIKiuZZ6wPGF13c0VcxHWCqobexIWYW1ct+NXEdbxCB4bgLAI67ENmnWasGbldTMtYRHW8BVOjU9YKVz9igmLsPpt5bqJCGsd2y2dCYuwtixak0sIq0kQV8cgLMK6ujsTzxHWxNRezUxYhDV8hVPjE1YKV79iwiKsflu5biLCWsd2S2fCIqwti9bkEsJqEsTVMQiLsK7uzsRzhDUxNb/DuknNdwmHL3JwfMIKgupa5gnLE1bX3VwxF2GtoLqxJ2ER1sZ1O34VYR2P4LEBCIuwHtugWacJa1ZeN9MSFmENX+HU+ISVwtWvmLAIq99WrpuIsNax3dKZsAhry6I1uYSwmgRxdQzCIqyruzPxHGFNTO3VzIRFWMNXODU+YaVw9SsmLMLqt5XrJiKsdWy3dCYswtqyaE0uIawmQVwdg7AI6+ruTDxHWBNT8zusm9R8l3D4IgfHJ6wgqK5lnrA8YXXdzRVzEdYKqht7EhZhbVy341cR1vEIHhuAsAjrsQ2adZqwZuV1My1hEdbwFU6NT1gpXP2KCYuw+m3luokIax3bLZ0Ji7C2LFqTSwirSRBXxyAswrq6OxPPEdbE1F7NTFiENXyFU+MTVgpXv2LCIqx+W7luIsJax3ZLZ8IirC2L1uQSwmoSxNUxCIuwru7OxHOENTE1v8O6Sc13CYcvcnB8wgqC6lrmCcsTVtfdXDEXYa2gurEnYRHWxnU7fhVhHY/gsQEIi7Ae26BZpwlrVl430xIWYQ1f4dT4hJXC1a+YsAir31aum4iw1rHd0pmwCGvLojW5hLCaBHF1DMIirKu7M/EcYU1M7dXMhEVYw1c4NT5hpXD1KyYswuq3lesmIqx1bLd0JizC2rJoTS4hrCZBXB2DsAjr6u5MPEdYE1PzO6yb1HyXcPgiB8cnrCCormWesDxhdd3NFXMR1gqqG3sSFmFtXLfjV/0LdbCf8D5JBU8AAAAASUVORK5CYIIA
You approach the door and stare up at it. There are intricate carvings all along its wood and, if you're careful, you might be able to climb up the door using those carvings as handholds. There might be a better idea than climbing up it though.\n--------------------------------\n\n[[Climb up the door|Climb]]\n\n[[Reexamine the room|Floor]]
<<if $cheese is 1>>\s\nThe cheese block lies before you. It's much too large for you to carry the entire thing with you. There's nothing else you can do with it.\n<<else>>\s\nYou reach the cheese block. There's a small piece broken off of the block that you could carry. Climbing with it would be a bit difficult thought.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n<<if $cheese is 0>>\s\n[[Take the small piece of cheese|Take the cheese]]\n<<endif>>\s\n<<endif>>\n[[Reexamine pantry|Pantry]]\n
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mWHDBvWITkc4bwVFicZ0VSYVVQh2uSA6awIEyF9VNQXc/9sJkVG/cH6vDwKKPh/E4FyAfA6jcsAgRyqHDDcPsVm1JYCms4mFcE4EFd+k13wg1yqHDDcPsVm1JYCms4mFcE4EFVWM/wK9wwbHvFphSWwhoO5hUBhfVMFXKocMOw7RWbUlhwaPwZ1nB+pwLwoHrD8ob13lwpLIU1JZpUWGF5w/qQWVJYCutD5uaj/4zCUlgfMkQKS2F9yNx89J9RWArrQ4ZIYSmsD5mbj/4zCkth/XyIIjJa+YfN9FCQ07cyB/J8XTOkh7v3hjB46d+tf3GXXkxhfft17BzufihioMKFyGHdvTeEgcL6gcDrN+ERvK/cRKOHm9r9UAwBFAVID3fvDWGgsBTWe0d090NR5KPhsuSw7t4bwkBhKSyFNdTJ9QFyWBXWuz6kf6z0qw1OL+bPsPwZ1vVGuXgFhYX/+c6jE2mHKKyL5/u98mTY6X52/xSnHO7OkR7u3hvCwK+EfiX0K+HddvqF9chhVVh+JfyRgH9L+JbF7oeigZt+cQsKy6+EU7O58kElw05hrMyBPmPHHOnh7r0hDI74Smijn9u8O4eOIqJ7Iod19/4RBpRn8gfz6Z/wD/+W0EYrrIlBL4mSw+ocT7Um5plYoZftKyz4WsPuAz81zs3CCmvqZ1ikezHPxAoprGcCZNj9SkhmvC5Derj7Bw5hMNGhmGdihRSWwpoY4NZRclgV1lQLY56JFVJYCmtqhBuHFRb/pgDbGPNMrJDCUlhweNvHFJbCejekXqX9W8LuxlJYCkth/eyU7i7u7lL6tf0prPWFNXxd4YS/+SKDTA+qwqKkeuboLOzeZ8gh9qMnWkhhTbyyQI7Y7oNMGKycgQd1+3/RADlQzwxHghZSWAprOEwnBeBBVVgvP7JNzYbCmiBJh5SU9IZFKPXN0FnYvc+QA/XMsOG0kDcsb1jDYTopAA+qNyxvWHXHgg4p2eHun7yEwcoZOgu79xlyoBej4UjQQt6wvGENh+mkADyo3rC8YdUdCzqkZIe7f/ISBitn6Czs3mfIgV6MhiNBC3nD8oY1HKaTAvCgesO64IaFZESG0U8Tf5MomZMdMgqLd5Gyeqo4vEA9AgoLsifgd5c2RLV9jMzCA4LzMPXPfBRW8uSQIXVAk8T71iKzoLCe+0dZecMKzzsBr7DC0JuWI7OgsBRW6fiSIVVYpS26bXEyCwpLYd02kL+0EBlShVXaotsWJ7OgsBTWbQOpsEpRt19cYfEWUVb+DIszRUkC3hsWQrl8iMyCNyxvWKWDToZUYZW26LbFySwoLIV120D6lbAUdfvFFRZvEWUV+0rorYF/UsiKD/LKyYlDOHzM3WcmyuqJ5vBN992BDifqJUDAy4rSXDtHZoE+4e4zE2WlsOhYsTd2dx8+TmvvZPQQvn6zNawoK4XFZ4WAV1ic58pJMgv0+XafmSgrhUXHyhsWJ7V/MnoIvWHhgUG/rWH3TwBKiwyprCjNtXNkFugT7j4zUVbesOhYecPipPZPRg+hNyw8MN6wMCqFNYFq+6jC4i2OsvKGlQW/+/We09o7GT2E3rDwsHjDekGVGkCFhWfviCCZK2fmeRQQK29YHBY5YQ4foXROBh3CzW9YtNuIlcJSWHSgzM0TQIdQYXnDmh0tMlikpjcsQumcDJkrZ4ZfGvwZlj/DOsceBU+qsDh0xMqvhNzuBL2floTSORl0CP1K6FfC2SNBBovUVFiE0jkZMlfODL80+JXQr4Tn2KPgSRUWh45Y+ZWQ252g99OSUDongw6hXwn9Sjh7JMhgkZoKi1A6J0Pmypnhlwa/Ek58JXSwzhFN6kkVFieJWPmVcMLuXt359JnkX3OcK85KYSks3XIdAXRrUFgKa3YEHaxZYuYJAeeKUJq4NHjDmoDlJyGfPpP81uBccVYKS2HplusIeMPibBErhaWw+EiZnCWADqE3LG9YDtYsAfNXEFBYnCpi5Q3LGxYfKZOzBNAh9IaFb1j/A7/+GrbALIdFAAAAAElFTkSuQmCC
You grab the loose pin and pull with all your might. You stumble back when the pin slides free of the pincushion, but manage to stay standing. You look at the pin that's about half the length of your body before sliding it carefully through the cloth at your hip.<<set $pin = 1>>\n\nYou check that the pin's relatively secure before moving on.\n\n[[Reexamine the desk|Examine desk]]
<<if $suspicion gt 99>>\s\n<<stopallsound>>\s\n<<playsound "Come Little Children.mp3">>\s\nYou start to examine the room and freeze when you hear footsteps. You turn and find the Toymaker right behind you. He grabs you and carries you off back to the basement...\n\nYou've been caught...<<remember $StrangeEnd = 1>><<set $deathcount += 1>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[See results?|Results]]\n<<elseif $suspicion gt 79>>\s\nYou hear footsteps nearby, and your stomach twists in unease as you feel that the Toymaker is nearer than you would ever like him to be behind you.\n\nYou enter the kitchen and admire the tile flooring and pastel-colored walls. The counters stand above you and the pantry door is open.\n\nYou also see a stepladder leading up to one of the shelves in the pantry from your current viewpoint. There are boxes stacked next to the trashcan that sits next to the counter's edge.\n\n<<if $knives gt 0>>Knives lay scattered on the floor near a fallen knife block.<<endif>><<if $stove gt 0>>The oven door rests wide open.<<endif>>\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Climb onto the counter|Counter]]\n\n[[Enter the pantry|Pantry]]\n\n-------------------------------------------------\n\n[[Move to the hallway|Hallway]]\n\n[[Move to the dining room|Dining room]]\n<<elseif $suspicion gt 49>>\s\nYou hear the Toymaker's footsteps wandering the house, but they don't seem to be anywhere nearby.\n\nYou enter the kitchen and admire the tile flooring and pastel-colored walls. The counters stand above you and the pantry door is open.\n\nYou also see a stepladder leading up to one of the shelves in the pantry from your current viewpoint. There are boxes stacked next to the trashcan that sits next to the counter's edge.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Climb onto the counter|Counter]]\n\n[[Enter the pantry|Pantry]]\n\n-------------------------------------------------\n\n[[Move to the hallway|Hallway]]\n\n[[Move to the dining room|Dining room]]\n<<elseif $suspicion gt 29>>\s\nYou hear faint footsteps somewhere. Sounds like the Toymaker has left the basement and is aware that something's not right in his home.\n\nYou enter the kitchen and admire the tile flooring and pastel-colored walls. The counters stand above you and the pantry door is open.\n\nYou also see a stepladder leading up to one of the shelves in the pantry from your current viewpoint. There are boxes stacked next to the trashcan that sits next to the counter's edge.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Climb onto the counter|Counter]]\n\n[[Enter the pantry|Pantry]]\n\n-------------------------------------------------\n\n[[Move to the hallway|Hallway]]\n\n[[Move to the dining room|Dining room]]\n<<else>>\s\nYou enter the kitchen and admire the tile flooring and pastel-colored walls. The counters stand above you and the pantry door is open.\n\nYou also see a stepladder leading up to one of the shelves in the pantry from your current viewpoint. There are boxes stacked next to the trashcan that sits next to the counter's edge.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Climb onto the counter|Counter]]\n\n[[Enter the pantry|Pantry]]\n\n-------------------------------------------------\n\n[[Move to the hallway|Hallway]]\n\n[[Move to the dining room|Dining room]]\n<<endif>>\s
<<if $knowledge is 1>>\s\n<<fadeoutsound "HideandSeek.mp3">>\s\n<<fadeinsound "Come Little Children.mp3">>\s\nYou look behind you at the door leading to the store. You've decided that it'd be easier to pretend to be one of the regular toys and pray that a child will pick you.\n\nYou climb down from the window and rush into the store. You scale the shelves until you're the perfect height to be even with a child's eye level. You hide the tools that you've collected at the back of the shelf and then sit yourself between a teddy bear and another small marionette.\n\nWhen the daylight comes, the Toymaker opens the store, and shortly after a family comes in. Their child finds you and picks you up. Once you've been bought, the family returns home and the child plays with you and some other toys before falling asleep.\n\nOnce the entire house falls asleep, you get up and find a small pencil and some paper. You manage to write out your suspicions of the Toymaker from everything you saw beneath the trap door, and you leave the paper by the front door, with "<<print $Name>>" as the only hint of who left the message.\n\nWhen the parents find the note, they call the police. Within a few days, the Toymaker is arrested, his crimes of murder in the name of making "eternal beauty" revealed. Supposedly, a new man took over his shop, but you find yourself caring little as you spend your days with the child that bought you throughout the years.\n\nThe child grows and you feel yourself weaken. Finally, one night during the child's teen years, you close your eyes, and never willingly open them again. Your soul passes from the marionette, which now bears your smile, forever.\n<<remember $KnowledgeEnd = 1>><<set alert("I Know Everything")>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[See results?|Results]]\n<<else>>\s\n<<fadeoutsound>>\s\n<<fadeinsound "Come Little Children.mp3">>\s\nYou look behind you at the door leading to the store. You've decided that it'd be easier to pretend to be one of the regular toys and pray that a child will pick you.\n\nYou climb down from the window and rush into the store. You scale the shelves until you're the perfect height to be even with a child's eye level. You hide the tools that you've collected at the back of the shelf and then sit yourself between a teddy bear and another small marionette.\n\nWhen the daylight comes, the Toymaker opens the store, and shortly after a family comes in. Their child finds you and picks you up. Once you've been bought, the family returns home and the child plays with you and some other toys before falling asleep.\n\nYou spend your days with the child that bought you throughout the years. The child grows and you feel yourself weaken. Finally, one night during the child's teen years, you close your eyes, and never willingly open them again. Your soul passes from the marionette, which now bears your smile, forever.<<remember $RealToyEnd = 1>><<set alert ("I'm a Real Toy!")>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[Escape again?|Escape Tactic]]\n\n[[See results?|Results]]\n<<endif>>
You attempt to climb up the leg of the art desk, but you slip about halfway up and topple back to the floor. Luckily you haven't hurt yourself, but the thud you made when you landed could have drawn some attention.<<set $suspicion += 5>><<set $climb += 1>>\n\n[[Reexamine the area|Study]]
<<if $copyvisit gt 0>>\s\nThe sketch that resembles you really creeps you out and makes you feel a little sick.\n<<else>>\s\nYou climb up the shelves of the sales counter until you reach the middle shelf. You can see through the window, but there's nothing overly interesting through it. The sketchbook is opened to a sketch of a marionette that looks just like you...\n<<endif>>\nPerhaps you should climb back down now.<<set $copyvisit += 1>>\n\n<<if $killingthread is 0>>\s\nA piece of wire lays on the shelf. You can't think of why, but you don't want to think about it too much.\n\n[[Take the wire]]\n<<endif>>\s\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Climb back down|Store]]
<<if $suspicion gt 99>>\s\n<<stopallsound>>\s\n<<playsound "Come Little Children.mp3">>\s\nYou start to examine the room and freeze when you hear footsteps. You turn and find the Toymaker right behind you. He grabs you and carries you off back to the basement...\n\nYou've been caught...<<remember $StrangeEnd = 1>><<set $deathcount += 1>><<set alert("You Went Bump in the Night")>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[See results?|Results]]\n<<elseif $suspicion gt 79>>\s\nYou hear footsteps nearby, and your stomach twists in unease as you feel that the Toymaker is nearer than you would ever like him to be behind you.\n\nThe room holds several bookshelves, and any wall surface not blocked by them is covered by sketches of dolls, stuffed animals, and clothes. An art desk sits in the corner, a colored sketch lying on its surface.\n\nThere are two doors in the room, not counting the one that you have no intention of going back through. They're both open, providing a look into the rooms that they lead to. One appears to be a bathroom while the other looks to be a hallway.\n\n<<if $climb lt 1>>\s\n[[Examine the art desk|Art Desk]]\n<<endif>>\s\n\n---------------------------------------\n\n[[Move to the bathroom|Bathroom]]\n\n[[Move to the hallway|Hallway]]\n<<elseif $suspicion gt 49>>\s\nYou hear the Toymaker's footsteps wandering the house, but they don't seem to be anywhere nearby.\n\nThe room holds several bookshelves, and any wall surface not blocked by them is covered by sketches of dolls, stuffed animals, and clothes. An art desk sits in the corner, a colored sketch lying on its surface.\n\nThere are two doors in the room, not counting the one that you have no intention of going back through. They're both open, providing a look into the rooms that they lead to. One appears to be a bathroom while the other looks to be a hallway.\n\n<<if $climb lt 1>>\s\n[[Examine the art desk|Art Desk]]\n<<endif>>\s\n\n---------------------------------------\n\n[[Move to the bathroom|Bathroom]]\n\n[[Move to the hallway|Hallway]]\n<<elseif $suspicion gt 29>>\s\nYou hear faint footsteps somewhere. Sounds like the Toymaker has left the basement and is aware that something's not right in his home.\n\nThe room holds several bookshelves, and any wall surface not blocked by them is covered by sketches of dolls, stuffed animals, and clothes. An art desk sits in the corner, a colored sketch lying on its surface.\n\nThere are two doors in the room, not counting the one that you have no intention of going back through. They're both open, providing a look into the rooms that they lead to. One appears to be a bathroom while the other looks to be a hallway.\n\n<<if $climb lt 1>>\s\n[[Examine the art desk|Art Desk]]\n<<endif>>\s\n\n---------------------------------------\n\n[[Move to the bathroom|Bathroom]]\n\n[[Move to the hallway|Hallway]]\n<<else>>\s\nThe room holds several bookshelves, and any wall surface not blocked by them is covered by sketches of dolls, stuffed animals, and clothes. An art desk sits in the corner, a colored sketch lying on its surface.\n\nThere are two doors in the room, not counting the one that you have no intention of going back through. They're both open, providing a look into the rooms that they lead to. One appears to be a bathroom while the other looks to be a hallway.\n\n<<if $climb lt 1>>\s\n[[Examine the art desk|Art Desk]]\n<<endif>>\s\n\n---------------------------------------\n\n[[Move to the bathroom|Bathroom]]\n\n[[Move to the hallway|Hallway]]\n<<endif>>
You climb up onto the counter and are greeted with the sight of a stovetop, a block of knives, and the sight of the sink.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n<<if $knives lt 1>>\s\n[[Examine knives|Knives]]\n<<endif>>\s\n\n[[Examine sink|Sink]]\n\n<<if $stove lt 1>>\s\n[[Examine stove|Stove]]\n<<endif>>\s\n\n[[Move back to the floor|Kitchen]]
You attempt to grab the smallest knife, having to jump slightly in order to even latch onto its handle. You extra weight tips the knife block and you pull harder on the knife you want. The knife comes loose, but the entire block tumbles with it.\n\nYou lose grip on the knife you were after as it, and its brethren, clatter to the floor with the block. You hope that you're actions haven't drawn more attention to yourself.<<set $suspicion += 15>><<set $knives += 1>>\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Reexamine the area|Counter]]
(function () {\n "use strict";\n version.extensions['soundMacros'] = {\n major: 1,\n minor: 1,\n revision: 2\n };\n var p = macros['playsound'] = {\n soundtracks: {},\n handler: function (a, b, c, d) {\n var loop = function (m) {\n if (m.loop == undefined) {\n m.loopfn = function () {\n this.play();\n };\n m.addEventListener('ended', m.loopfn, 0);\n } else m.loop = true;\n m.play();\n };\n var s = eval(d.fullArgs());\n if (s) {\n s = s.toString();\n var m = this.soundtracks[s.slice(0, s.lastIndexOf("."))];\n if (m) {\n if (b == "playsound") {\n m.play();\n } else if (b == "loopsound") {\n loop(m);\n } else if (b == "pausesound") {\n m.pause();\n } else if (b == "unloopsound") {\n if (m.loop != undefined) {\n m.loop = false;\n } else if (m.loopfn) {\n m.removeEventListener('ended', m.loopfn);\n delete m.loopfn;\n }\n } else if (b == "stopsound") {\n m.pause();\n m.currentTime = 0;\n } else if (b == "fadeoutsound" || b == "fadeinsound") {\n if (m.interval) clearInterval(m.interval);\n if (b == "fadeinsound") {\n if (m.currentTime>0) return;\n m.volume = 0;\n loop(m);\n } else {\n if (!m.currentTime) return;\n m.play();\n }\n var v = m.volume;\n m.interval = setInterval(function () {\n v = Math.min(1, Math.max(0, v + 0.005 * (b == "fadeinsound" ? 1 : -1)));\n m.volume = Math.easeInOut(v);\n if (v == 0 || v == 1) clearInterval(m.interval);\n if (v == 0) {\n m.pause();\n m.currentTime = 0;\n m.volume = 1;\n }\n }, 10);\n }\n }\n }\n }\n }\n macros['fadeinsound'] = p;\n macros['fadeoutsound'] = p;\n macros['unloopsound'] = p;\n macros['loopsound'] = p;\n macros['pausesound'] = p;\n macros['stopsound'] = p;\n macros['stopallsound'] = {\n handler: function () {\n var s = macros.playsound.soundtracks;\n for (var j in s) {\n\t\tif (s.hasOwnProperty(j)) {\n s[j].pause();\n if (s[j].currentTime) {\n\t\t s[j].currentTime = 0;\n\t\t }\n\t\t}\n }\n }\n }\n var div = document.getElementById("storeArea").firstChild;\n var fe = ["ogg", "mp3", "wav", "webm"];\n while (div) {\n var b = String.fromCharCode(92);\n var q = '"';\n var re = "['" + q + "]([^" + q + "']*?)" + b + ".(ogg|mp3|wav|webm)['" + q + "]";\n k(new RegExp(re, "gi"));\n div = div.nextSibling;\n }\n\n function k(c, e) {\n do {\n var d = c.exec(div.innerHTML);\n if (d) {\n var a = new Audio();\n if (a.canPlayType) {\n for (var i = -1; i < fe.length; i += 1) {\n if (i >= 0) d[2] = fe[i];\n if (a.canPlayType("audio/" + d[2])) break;\n }\n if (i < fe.length) {\n a.setAttribute("src", d[1] + "." + d[2]);\n a.interval = null;\n macros.playsound.soundtracks[d[1]] = a;\n } else console.log("Browser can't play '" + d[1] + "'");\n }\n }\n } while (d);\n }\n}());
You walk closer to the block of knives. One or two of them look small enough that you could carry them, but they're still a bit too high for you to grab easily.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Take a knife|Move knives]]\n\n[[Reexamine the area|Counter]]
<<if ($key1 is 0) and ($tiedthread is 0)>>\s\nYou managed to get up the door, but despite your best efforts to push down the handle, it seems that the door is locked. Perhaps there's a key somewhere in the room.\n\n[[Climb back down|Door]]\n<<elseif ($key1 is 0) and ($tiedthread is 1)>>\s\nYou managed to get up the door, but despite your best efforts to push down the handle, it seems that the door is locked. Perhaps there's a key somewhere in the room.\n\n[[Climb back down|Door]]\n<<elseif ($key1 is 1) and ($tiedthread is 0)>>\s\nYou assume that the key goes to the door, but you can't climb and hold the key in your hands at the same time. Maybe there's something that can help you around the room.\n\n[[Climb back down|Door]]\n<<elseif ($key1 is 1) and ($tiedthread is 1)>>\nYou climb up the door and manage to get on top of the handle. From there you manage to slide the key off your back and into the keyhole, turning it until you hear the sound to the lock sliding out of its resting place.\n\n[[Open the door|Room 2]]\n<<endif>>
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jHI3hsAMIirMc2aNZpwpqV1820hEVYw1c4NT5hpXD1KyYswuq3lesmIqx1bLd0JizC2rJoTS4hrCZBXB2DsAjr6u5MPEdYE1N7MzNhEdbwFU6NT1gpXP2KCYuw+m3luokIax3bLZ0Ji7C2LFqTSwirSRBXxyAswrq6OxPPEdbE1HyGdZOa7xIOX+Tg+IQVBNW1zBOWJ6yuu7liLsJaQXVjT8IirI3rdvwqwjoewWMDEBZhPbZBs04T1qy8bqYlLMIavsKp8QkrhatfMWERVr+tXDcRYa1ju6UzYRHWlkVrcglhNQni6hiERVhXd2fiOcKamNqbmQmLsIavcGp8wkrh6ldMWITVbyvXTURY69hu6UxYhLVl0ZpcQlhNgrg6BmER1tXdmXiOsCam5jOsm9R8l3D4IgfHJ6wgqK5lnrA8YXXdzRVzEdYKqht7EhZhbVy341cR1vEIHhuAsAjrsQ2adZqwZuV1My1hEdbwFU6NT1gpXP2KCYuw+m3luokIax3bLZ0Ji7C2LFqTSwirSRBXxyAswrq6OxPPEdbE1N7MTFiENXyFU+MTVgpXv2LCIqx+W7luIsJax3ZLZ8IirC2L1uQSwmoSxNUxCIuwru7OxHOENTE1n2HdpOa7hMMXOTg+YQVBdS3zhOUJq+turpiLsFZQ3diTsAhr47odv4qwjkfw2ACERViPbdCs04Q1K6+baQmLsIavcGp8wkrh6ldMWITVbyvXTURY69hu6UxYhLVl0ZpcQlhNgrg6BmER1tXdmXiOsCam9mZmwiKs4SucGp+wUrj6FRMWYfXbynUTEdY6tls6ExZhbVm0JpcQVpMgro5BWIR1dXcmniOsian5DOsmNd8lHL7IwfEJKwiqa5knLE9YXXdzxVyEtYLqxp6ERVgb1+34VYR1PILHBiAswnpsg2adJqxZed1MS1iENXyFU+MTVgpXv2LCIqx+W7luIsJax3ZLZ8IirC2L1uQSwmoSxNUxCIuwru7OxHOENTG1NzMTFmENX+HU+ISVwtWvmLAIq99WrpuIsNax3dKZsAhry6I1uYSwmgRxdQzCIqyruzPxHGFNTM1nWDep+S7h8EUOjk9YQVBdyzxhecLqupsr5iKsFVQ39iQswtq4bsevIqzjETw2AGER1mMbNOs0Yc3K62ZawiKs4SucGp+wUrj6FRMWYfXbynUTEdY6tls6ExZhbVm0JpcQVpMgro5BWIR1dXcmniOsiam9mZmwCGv4CqfGJ6wUrn7FhEVY/bZy3USEtY7tls6ERVhbFq3JJYTVJIirYxAWYV3dnYnnCGtiaj7DuknNdwmHL3JwfMIKgupa5gnLE1bX3VwxF2GtoLqxJ2ER1sZ1O37VPwFwxJ/whpdUNwAAAABJRU5ErkJgggAA
The spool is almost entirely used. The thread can be easily removed from it.\n\n<<if $tiedthread is 0>>\s\n[[Take the thread from the spool]]\n\n[[Leave it as it is]]\n<<endif>>
You climb up onto the bed by scaling the blankets. There's not much on the bed itself. On the nightstand, however, there is a mug sitting on the nightstand, along with a bear-shaped bottle of honey. \n\nThere is also a small piece of paper next to the mug, with what looked like some honey spilled on it.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n[[Move to the nightstand|Nightstand]]\n\n[[Reexamine the room|Bedroom]]
You lean closer to get a better look at the cleaning products and toiletries for some reason. However, you lean too far and topple inside. Your limbs knock against the cleaning products and knock them over, making soft thudding sounds.\n\nIf you were even heard, it probably wasn't enough to raise too much attention. Still, you should probably move on.\n<<set $suspicion += 5>><<set $cabinet += 1>>\s\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Reexamine the area|Bathroom]]
<<stopallsound>>\n<<playsound "Come Little Children.mp3">>\nYou approach the man and tug at his pant leg as hard as you can. He jumps in shock at first, his gaze snapping down to you. You blink up at him and give a small wave.\n\n"Well now, how do you even get out here, little one?"\n\nWouldn't the better question be how you were moving on your own?\nThe kind-looking old man kneels down and picks you up.\n\n"Come now, you've gotten your clothes all dirty."\n\nThe man carries you over to a sink, lying in the darkness just past the life-size marionettes. You glance at the table the man had been working at and see what appears to be another life-size marionette.\n\nYou hear running water before you can think anymore on it and looks down at the sink. The old man has plugged the drain and you both watch it fill with water. You're beginning to wonder why he's filling the sink though. The running water would work fine to clean your clothes, right?\n\n<<if $pin is 1>>When the sink is filled about halfway, the old man pulls the pin from its place at your side and tosses it to the floor. He lowers you towards the water...<<else>>When the sink is filled about, the old man lowers you towards the water...<<endif>> Something gives you an uneasy feeling...\nThe old man shoves you underneath the water and tightens his grip around you, ensuring that you can't move. Apparently, your new body still needs air, because you can't breathe shortly after going under the surface.\n\nYou struggle with all your might but you can't break free of his grip. You vision darkens and you stare at the water's surface, which slowly gets farther away.\nEverything then goes black...\n\nYou died.<<remember $StrangerEnd = 1>><<set $deathcount += 1>><<set alert("Don't Talk to Strangers")>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[Try again?|Room 2]]\n\n[[See results?|Results]]
You walk over to the stovetop, looking at each eye of the stove. The handle of the oven is also visible to you, and the oven door is propped slightly open. If you were to jump onto the handle, the door would surely fall open.\n\nBut is there even anything in there to make the noise that's sure to happen worth the chance?\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Open the oven|Open stove]]\n\n[[Reexamine the area|Counter]]
<<stopallsound>>\s\n<<fadeinsound "Unravel.mp3">>\s\nThe Toymaker enters the room as you turn from the outside world. He passes under the window and you jump on the Toymaker's head. He stumbles around the room, attempting to get you off of his head as you pull at his thin hair. He finally trips, falling into the fireplace as you jump and manage to land safely on the mantle.\n\nHis screams fill the room as you lie down on the mantle and shut your eyes. You lose all sense of self as your soul leaves the marionette, and the Toymaker's screams... fade.<<remember $ActuallyEnd = 1>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[Try a different tactic?|End the Toymaker]]\n\n[[See results?|Results]]
<<if $suspicion gt 99>>\s\n<<stopallsound>>\s\n<<playsound "Come Little Children.mp3">>\s\nYou start to examine the room and freeze when you hear footsteps. You turn and find the Toymaker right behind you. He grabs you and carries you off back to the basement...\n\nYou've been caught...<<remember $StrangeEnd = 1>><<set $deathcount += 1>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[See results?|Results]]\n<<elseif $suspicion gt 79>>\s\nYou hear footsteps nearby, and your stomach twists in unease as you feel that the Toymaker is nearer than you would ever like him to be behind you.\n\nYou walk into the dining room. There's a long table with several chairs seated around it.<<if $vase gt 0>>A shattered vase lies on the ground, it's contents spread on the floor.<<else>> A beautiful bouquet sitting in a vase acts as a lovely centerpiece for the entire set-up.<<endif>>\n\nOn the side of the room rests a china cabinet with detailed carvings along the sides. Above rests a chandelier, lighting the room and the rope holding it tied off to a hook situated next to the lower level of the china cabinet. \n\nYou'll need something to climb with in order to scale the table or to the top of the china cabinet.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n<<if $grapplinghook is 1>>\s\n[[Climb the chair to get to the table|Dining table]]\n\n[[Throw the grappling hook at the table|On table]]\n\n[[Examine China cabinet|China cabinet]]\n<<endif>>\s\n\n-------------------------------------------------\n\n[[Move to the kitchen|Kitchen]]\n\n[[Move to the sitting room|Sitting room]]\n\n[[Move to the hallway|Hallway]]\n<<elseif $suspicion gt 49>>\s\nYou hear the Toymaker's footsteps wandering the house, but they don't seem to be anywhere nearby.\n\nYou walk into the dining room. There's a long table with several chairs seated around it. <<if $vase gt 0>>A shattered vase lies on the ground, it's contents spread on the floor.<<else>> A beautiful bouquet sitting in a vase acts as a lovely centerpiece for the entire set-up.<<endif>>\n\nOn the side of the room rests a china cabinet with detailed carvings along the sides. Above rests a chandelier, lighting the room and the rope holding it tied off to a hook situated next to the lower level of the china cabinet. \n\nYou'll need something to climb with in order to scale the table or to the top of the china cabinet.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n<<if $grapplinghook is 1>>\s\n[[Climb the chair to get to the table|Dining table]]\n\n[[Throw the grappling hook at the table|On table]]\n\n[[Examine China cabinet|China cabinet]]\n<<endif>>\s\n\n-------------------------------------------------\n\n[[Move to the kitchen|Kitchen]]\n\n[[Move to the sitting room|Sitting room]]\n\n[[Move to the hallway|Hallway]]\n<<elseif $suspicion gt 29>>\s\nYou hear faint footsteps somewhere. Sounds like the Toymaker has left the basement and is aware that something's not right in his home.\n\nYou walk into the dining room. There's a long table with several chairs seated around it. <<if $vase gt 0>>A shattered vase lies on the ground, it's contents spread on the floor.<<else>> A beautiful bouquet sitting in a vase acts as a lovely centerpiece for the entire set-up.<<endif>>\n\nOn the side of the room rests a china cabinet with detailed carvings along the sides. Above rests a chandelier, lighting the room and the rope holding it tied off to a hook situated next to the lower level of the china cabinet. \n\nYou'll need something to climb with in order to scale the table or to the top of the china cabinet.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n<<if $grapplinghook is 1>>\s\n[[Climb the chair to get to the table|Dining table]]\n\n[[Throw the grappling hook at the table|On table]]\n\n[[Examine China cabinet|China cabinet]]\n<<endif>>\s\n\n-------------------------------------------------\n\n[[Move to the kitchen|Kitchen]]\n\n[[Move to the sitting room|Sitting room]]\n\n[[Move to the hallway|Hallway]]\n<<else>>\s\nYou walk into the dining room. There's a long table with several chairs seated around it. <<if $vase gt 0>>A shattered vase lies on the ground, it's contents spread on the floor.<<else>> A beautiful bouquet sitting in a vase acts as a lovely centerpiece for the entire set-up.<<endif>>\n\nOn the side of the room rests a china cabinet with detailed carvings along the sides. Above rests a chandelier, lighting the room and the rope holding it tied off to a hook situated next to the lower level of the china cabinet. \n\nYou'll need something to climb with in order to scale the table or to the top of the china cabinet.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n<<if $grapplinghook is 1>>\s\n[[Climb the chair to get to the table|Dining table]]\n\n[[Throw the grappling hook at the table|On table]]\n\n[[Examine China cabinet|China cabinet]]\n<<endif>>\s\n\n-------------------------------------------------\n\n[[Move to the kitchen|Kitchen]]\n\n[[Move to the sitting room|Sitting room]]\n\n[[Move to the hallway|Hallway]]\n<<endif>>
The nightstand is bare, save for the mug, the bottle of honey, and the piece of paper with honey spilled on it. The piece of paper is small, small enough for even you to carry.\n\nWhile you're not certain, perhaps it could be of use to you on your journey through the Toymaker's home.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n<<if $honey is 0>>\s\n[[Take the honey]]\n<<endif>>\s\n[[Climb off of the nightstand|Bedroom]]
<<if $suspicion gt 99>>\s\n<<stopallsound>>\s\n<<playsound "Come Little Children.mp3">>\s\nYou start to examine the room and freeze when you hear footsteps. You turn and find the Toymaker right behind you. He grabs you and carries you off back to the basement...\n\nYou've been caught...<<remember $StrangeEnd = 1>><<Set $deathcount += 1>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n<<elseif $suspicion gt 79>>\s\nYou hear footsteps nearby, and your stomach twists in unease as you feel that the Toymaker is nearer than you would ever like him to be behind you.\n\nYou enter the bedroom. It is plain, but definitely seems comfortable. A queen-size bed sits with its headboard against the wall. A nightstand stands next to the bed, and the closet door on the other side of the room is cracked open.\n\nOn the nightstand, there rests a bear-shaped bottle of honey. Perhaps it could help you sometime later in your adventure? You should be able to climb up the blankets and hop onto the nightstand if you try.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n<<if ($honey is 0)>>\s\n[[Inspect bed|Bed 2]]\n<<endif>>\s\n\n[[Inspect closet|Closet]]\n\n--------------------------------------\n\n[[Move to the bathroom|Bathroom]]\n\n[[Move to the hallway|Hallway]]\n<<elseif $suspicion gt 49>>\s\nYou hear the Toymaker's footsteps wandering the house, but they don't seem to be anywhere nearby.\n\nYou enter the bedroom. It is plain, but definitely seems comfortable. A queen-size bed sits with its headboard against the wall. A nightstand stands next to the bed, and the closet door on the other side of the room is cracked open.\n\nOn the nightstand, there rests a bear-shaped bottle of honey. Perhaps it could help you sometime later in your adventure? You should be able to climb up the blankets and hop onto the nightstand if you try.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n<<if ($honey is 0)>>\s\n[[Inspect bed|Bed 2]]\n<<endif>>\s\n\n[[Inspect closet|Closet]]\n\n--------------------------------------\n\n[[Move to the bathroom|Bathroom]]\n\n[[Move to the hallway|Hallway]]\n<<elseif $suspicion gt 29>>\s\nYou hear faint footsteps somewhere. Sounds like the Toymaker has left the basement and is aware that something's not right in his home.\n\nYou enter the bedroom. It is plain, but definitely seems comfortable. A queen-size bed sits with its headboard against the wall. A nightstand stands next to the bed, and the closet door on the other side of the room is cracked open.\n\nOn the nightstand, there rests a bear-shaped bottle of honey. Perhaps it could help you sometime later in your adventure? You should be able to climb up the blankets and hop onto the nightstand if you try.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n<<if ($honey is 0)>>\s\n[[Inspect bed|Bed 2]]\n<<endif>>\s\n\n[[Inspect closet|Closet]]\n\n--------------------------------------\n\n[[Move to the bathroom|Bathroom]]\n\n[[Move to the hallway|Hallway]]\n<<else>>\s\nYou enter the bedroom. It is plain, but definitely seems comfortable. A queen-size bed sits with its headboard against the wall. A nightstand stands next to the bed, and the closet door on the other side of the room is cracked open.\n\nOn the nightstand, there rests a bear-shaped bottle of honey. Perhaps it could help you sometime later in your adventure? You should be able to climb up the blankets and hop onto the nightstand if you try.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n<<if ($honey is 0)>>\s\n[[Inspect bed|Bed 2]]\n<<endif>>\s\n\n[[Inspect closet|Closet]]\n\n--------------------------------------\n\n[[Move to the bathroom|Bathroom]]\n\n[[Move to the hallway|Hallway]]\n<<endif>>
Crystal Coons
<<if $horrorshow gt 2>>\s\nYou might be as sick as the old man if you want to stand around and watch this any longer.\n<<elseif $horrorshow gt 1>>\s\nYou feel sick as you watch the old man continue his work. He's even started humming to himself.\n<<elseif $horrorshow is 1>>\s\nYou stare at the old man as he works. Cutting, polishing... You're not sure how, but half the body already looks similar enough to a marionette that no one would really be able to tell the difference.\n<<endif>>\s\n\n[[Reexamine the area|Horror unfolds]]
<<if $thread is "tied off">>\s\nYou push the pile of thread from its place near it brethren and over the edge of the shelf. You slide down the unraveled thread and breath a sigh of relief when you touch down on top of the work desk.\n\n[[Examine the desk|Examine desk]]\n\n<<else>>\s\n<<fadeoutsound "HideandSeek.mp3">><<fadeinsound "Come Little Children.mp3">><<set $music = "end">>\nYou leap from the shelf and land on the work desk, but the fall breaks your legs. You feel immediate pain and cry out. You lie there and look at the shattered stumps that remain attached to you from your legs.<<remember $BrokenEnd = 1>><<set $deathcount += 1>>\n\nThe pain proves too intense and you collapse next to the faceless marionette, your vision darkening as you hear a door creak open.\n<<set alert("I'm Invincible!")>>\n\n[[Try again?|First room]]\n\n[[See results?|Results]]\n<<endif>>
Here you are <<print $Name>>. \n\n<<if ($hair is "long") and ($clothes is "dress") and ($color is "red")>>\s\n[img[Long hair red dress]]\n<<elseif ($hair is "long") and ($clothes is "dress") and ($color is "blue")>>\s\n[img[Long hair blue dress]]\n<<elseif ($hair is "short") and ($clothes is "dress") and ($color is "red")>>\s\n[img[Short hair red dress]]\n<<elseif ($hair is "short") and ($clothes is "dress") and ($color is "blue")>>\s\n[img[Short hair blue dress]]\n<<elseif ($hair is "long") and ($clothes is "suit") and ($color is "red")>>\s\n[img[Long hair red suit]]\n<<elseif ($hair is "long") and ($clothes is "suit") and ($color is "blue")>>\s\n[img[Long hair blue suit]]\n<<elseif ($hair is "short") and ($clothes is "suit") and ($color is "red")>>\s\n[img[Short hair red suit]]\n<<elseif ($hair is "short") and ($clothes is "suit") and ($color is "blue")>>\s\n[img[Short hair blue suit]]\n<<endif>>\s\n\nYou look amazing, but that's not important right now. How did you end up this way?\n\nPerhaps exploring will help you find some answers.\n\n[[Examine the room|First room]]\n\n
<<if $MirrorVisit gt 2>>\s\nWould you move on already? There's a story to experience here.\n\n[[Reexamine the area|Examine shelf]]\n<<elseif $MirrorVisit gt 1>>\s\nYes, yes. You are very lovely. However, there are more pressing matters than how you look. Like getting down from this shelf, which we've covered that this mirror cannot help with.\n\n[[Reexamine the area|Examine shelf]]\n<<elseif $MirrorVisit is 1>>\s\nYou look into the mirror and reexamine your appearance. You also check the mirror for anything that could possibly help you in your quest. Nothing.\n\n[[Reexamine the area|Examine shelf]]\n<<endif>>
You slip into the closet. The light from the bedroom shines through just enough to illuminate the shape of everything in the closet, from the hanging clothes to the shoes, and the tackle box sitting in front of you.\n\nThe box is, surprisingly, unlocked and propped open a bit.\n\n<<if $extrathread is 0>>\s\n[[Open tackle box|Tackle box]]\n<<endif>>\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Move back to the bedroom|Bedroom]]
You set the cheese in front of the mousetrap and stand back, hiding behind the wheel of a shelving unit near the mouse hole.\n\nThe mouse peeks out and sniffs before moving forward to the cheese. You quickly dash to the hole as the mouse begins to eat. You grab the bracelet and slip away<<if $pin is 1>> as the mouse hits the end of the pin and squeaks in pain, dashing back into its home<<else>> from the hole before the mouse can notice.<<endif>><<set $bracelet = 1>><<set $cheese = 0>>\n\nWith the bracelet in hand, or rather, hanging from your neck, you decide that its time to leave.<<if $pin is 1>> You decide that the pin isn't worth going back for. Besides, the mouse may spring at you like the injured animal that it is if you do try.<<endif>>\n\n[[Reexamine the area|Pantry]]
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
You leave the spool and its leftover thread where they are.\n\n[[Reexamine the bookshelf|Bookshelf]]
<<if $music is "end">>\s\n<<stopallsound>>\s\n<<loopsound "HideandSeek.mp3">>\s\n<<else>>\s\n<<loopsound "HideandSeek.mp3">>\s\nYou open your eyes to discover that you are lying on your back and staring at a ceiling that you do not recognize. You get up and notice a mirror. Upon approaching the mirror, you see a marionette version of yourself staring back at you.\n\nWhat do you see? Do you see long hair or short hair?\n\n[[Long hair|Clothes][$hair = "long"]]\n\n[[Short hair|Clothes][$hair = "short"]]\n\n<<forget $clothes>>\n<<forget $color>>\n<<forget $Name>>\n<<endif>>
You throw your tiny grappling hook up to the top of the table. It catches on something and you test your weight against it. You feel it is safe enough and begin to climb. However, you are proven wrong when you discover that the grappling hook caught onto the vase.\n\nThe vase tips due to you weight and you fall to the ground. The vase rolls after its fall and crashes to the ground, scattering flowers on the floor. That was sure to have drawn some attention...\n<<set $suspicion += 20>><<set $vase += 1>>\n\n[[Reexamine the area|Dining room]]
The bracelet may be shiny, but you decide that it's not worth facing off with something that was once smaller than your foot. Heaven knows what those teeth would do to you tiny body.\n\n[[Reexamine the area|Pantry]]
You approach the spider web and see a key behind it. You don't see the spider, but it could be lying in the shadows of the dark corner.\n\nA fly buzzes nearby...\n\n[[Take the key]]\n\n<<if $honey is 1>>\s\n[[Lure a fly to the spider's web]]\n<<endif>>\s\n\n[[Leave it alone|Leave the key]]\n
<<if $suspicion gt 99>>\s\n<<stopallsound>>\s\n<<playsound "Come Little Children.mp3">>\s\nYou start to examine the room and freeze when you hear footsteps. You turn and find the Toymaker right behind you. He grabs you and carries you off back to the basement...\n\nYou've been caught...<<remember $StrangeEnd = 1>><<set $deathcount += 1>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[See results?|Results]]\n<<elseif $suspicion gt 79>>\s\nYou hear footsteps nearby, and your stomach twists in unease as you feel that the Toymaker is nearer than you would ever like him to be behind you.\n\nYou walk into the store. Around you sit merchandise shelves and a sales counter. Dolls, teddy bears, and other toys line the merchandise shelves, and open sketchbooks sit propped in the window of the sales counters.\n\nThe shelves are close enough to each other for you to climb.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Inspect sale counter|Sale counter]]\n\n[[Inspect shelves|Shelves]]\n\n------------------------------------------------\n\n[[Move to the hallway|Hallway]]\n\n[[Move to the sitting room|Sitting room]]\n<<elseif $suspicion gt 49>>\s\nYou hear the Toymaker's footsteps wandering the house, but they don't seem to be anywhere nearby.\n\nYou walk into the store. Around you sit merchandise shelves and a sales counter. Dolls, teddy bears, and other toys line the merchandise shelves, and open sketchbooks sit propped in the window of the sales counters.\n\nThe shelves are close enough to each other for you to climb.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Inspect sale counter|Sale counter]]\n\n[[Inspect shelves|Shelves]]\n\n------------------------------------------------\n\n[[Move to the hallway|Hallway]]\n\n[[Move to the sitting room|Sitting room]]\n<<elseif $suspicion gt 29>>\s\nYou hear faint footsteps somewhere. Sounds like the Toymaker has left the basement and is aware that something's not right in his home.\n\nYou walk into the store. Around you sit merchandise shelves and a sales counter. Dolls, teddy bears, and other toys line the merchandise shelves, and open sketchbooks sit propped in the window of the sales counters.\n\nThe shelves are close enough to each other for you to climb.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Inspect sale counter|Sale counter]]\n\n[[Inspect shelves|Shelves]]\n\n------------------------------------------------\n\n[[Move to the hallway|Hallway]]\n\n[[Move to the sitting room|Sitting room]]\n<<else>>\s\nYou walk into the store. Around you sit merchandise shelves and a sales counter. Dolls, teddy bears, and other toys line the merchandise shelves, and open sketchbooks sit propped in the window of the sales counters.\n\nThe shelves are close enough to each other for you to climb.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Inspect sale counter|Sale counter]]\n\n[[Inspect shelves|Shelves]]\n\n------------------------------------------------\n\n[[Move to the hallway|Hallway]]\n\n[[Move to the sitting room|Sitting room]]\n<<endif>>
You remember the paper with honey on it that you picked up in the bedroom. You pull it from your waist and unfold it. You set it near the spider's web and the fly soon buzzes over to it.\n\nYou move quickly and shove the fly into the spider's web. The fly gets stuck and the spider springs onto it within a split second. Keeping your gaze away from the spider and its prey, you stretch your arm as far as you can and manage to drag the key from behind the web.\n\nYou tie the key to yourself and decide to move on.\n<<set $secretkey = 1>><<set $honey = 0>>\n\n[[Reexamine the area|China cabinet]]
<<if $rug gt 0>>\s\nThe trap door sits silently in front of you, as if taunting you to open it and reveal its secrets.\n<<else>>\s\nThe trap door peeks out from underneath a rug behind the chair. You pull the rug back to reveal to trap door in its entirety.\n<<endif>>\s\n<<set $rug += 1>>\s\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Open the trap door|Open trap door]]\n\n[[Reexamine the area|Sitting room]]
You take the key.<<set $key1 = 1>>\n\n<<if $tiedthread is 1>>\s\nYou use the thread you found earlier to tie the key to your back.\n<<else>>\s\nYou'll have to carry it in your hands until you find some way to strap it to yourself.\n<<endif>>\s\n\n[[Reexamine the bed|Blankets]]
<<if $music is "end">>\s\n<<stopallsound>>\s\n<<loopsound "HideandSeek.mp3">>\s\n<<endif>>\s\nYou turn back to the face the room. Leaving isn't an option. You have to end this monster's reign of terror.\n\n[[Drop the chandelier when he goes to eat|Drop the chandelier rope.]]\n\n<<if $stab lt 1>>\s\n[[Stab the Toymaker]]\n<<endif>>\s\n\n[[Jump on Toymaker's head]]\n\n[[Dive past him]]\n\n<<if $strangle lt 1>>\s\n[[Strangle the Toymaker]]\n<<endif>>\s
You reach the bookshelf and stare up at it. Intricate carvings scale the sides of the bookshelf. You might be able to climb up using the carvings as handholds...\n\n<<if $tiedthread is 0>>\s\nA fallen, nearly entirely used, spool of thread lies next to its bottom corner.\n\n[[Inspect the fallen spool|Fallen spool]]\n<<endif>>\s\n\n[[Climb up the carvings|Shelf 1]]\n\n-------------------------------------\n\n[[Reexamine the room|Floor]]
<<if $photovisit gt 1>>\s\nAn older man stands next to a young boy, both smiling at the camera. They both holding fishing poles and the boy holds up a fish by the line that it still dangles from.\n<<set $photovisit += 1>>\s\n<<else>>\s\nAn older man stands next to a young boy, both smiling at the camera. They both holding fishing poles and the boy holds up a fish by the line that it still dangles from.\n\nIt looks like it was a regular family outing of some sort.\n<<set $photovisit += 1>>\s\n<<endif>>\s\n\n[[Reexamine the shelf|Shelf 1]]
A fire crackles in the fireplace. Being this close to its heat makes you uncomfortable. You should probably move on.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Reexamine the area|Sitting room]]
You lean in to get a better look at what is hanging above the table and light...\n\nYour eyes widen when you see severed limps and decapitated heads hanging from the ceiling. Some big, and some small. Some with hair, and some bald. They all look like they've been made into "toys" already, but you can't be certain. \n\nYou look back at the Toymaker and the table, and you see eyeballs sprawled out on the table next to the corpse's head.\n\nThe Toymaker picks two of them up and shoves them into the sockets of the corpse's head. He breathes heavy and muffled sounds come from his mouth. He leans back to look at the corpse doll. He caresses its face softly, as if comforting his own child.\n\n"There now. All better."\n\nYou lose your footing and bump into the jars in front of you. You movement causes the jars to bump against a few others, and your bad luck even extends to one jar falling from its place on the shelf.\n\nThe toymaker looks towards the shelf when the jar shatters on the ground, and you quickly back up into the shadows.<<set $suspicion += 30>>\n\n[[Leave]]
You approach the bed and stare up at it. The bed's rather neatly made, but the blankets aren't tucked in. You could climb up them if you tried.\n\n<<if $key1 is 0>>\s\n[[Climb up the blankets|Blankets]]\n<<endif>>\s\n\n[[Reexamine the room|Floor]]
You grab the scissors and slip them into the thread tied around you.<<set $scissors = 1>>\n\n[[Reexamine the area|Shelves]]
You pick up the small piece of paper and fold it. You slip the folded paper between your hip and the thread tied around your waist.<<set $honey = 1>>\n\n[[Reexamine the area|Nightstand]]
<<stopallsound>>\s\n<<playsound "Come Little Children.mp3">>\s\nYou run as fast as you can but The Toymaker is much faster. He grabs onto the back of your clothes. You kick your feet and struggle to get away but it is no use.\n\nThe Toymaker throws you into the fire and you feel like screaming, feeling the flames against your arms, legs, everywhere.\n\nIt isn't long before the pain numbs and you are engulfed by darkness.<<remember $BurnedEnd = 1>><<set $deathcount += 1>><<set alert("I See Fire")>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[Try again?|Dive past him]]\n\n[[See results?|Results]]
You jump onto the handle of the oven and hold on for dear life as the door falls open. You lose your grip and fall to the floor as the door opens as far as it can with a bang. You get up and hop, peeking into the oven.\n\nThere's nothing inside. You made all that noise for nothing.<<set $suspicion += 20>>\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Climb back onto the counter|Counter]]\n\n[[Reexamine the area|Kitchen]]
<<if $hair is "long">>\s\nLong, lovely locks. Got it.\n<<elseif $hair is "short">>\s\nShort-haired and beautiful, or handsome, whichever adjective you prefer. Got it.\n<<endif>>\s\n\nWhat else do you see? Are you in a dress or a suit?\n\n[[Dress|Color][$clothes = "dress"]]\n\n[[Suit|Color][$clothes = "suit"]]
You turn and look at the contents of the shelf, other than you and the mirror. There's several spools of different colored thread, a stuffed bear sitting propped against the wall, and a wooden toy horse. \n\nSlightly above the horse is a hook mounted on the wall. Maybe something here can help you get down?\n<<if $hug lt 2>>\n[[Hug the teddy bear|Hug teddy][$hug += 1]]\n\n<<endif>>\s\n<<if ($thread is 0) or ($thread is "unraveled")>>\s\n[[Climb on the horse|Climb horse]]\n\n<<endif>>\s\n<<if $MirrorVisit lt 3>>\s\n[[Look in the mirror|Check mirror][$MirrorVisit += 1]]\n\n<<endif>>\s\n<<if $threadcount lt 3>>\s\n[[Check the thread|Check thread]]\n\n<<endif>>\s\n[[Reexamine the room|First room]]
<<if $bracelet is 1>>\s\n<<fadeoutsound>>\s\n<<fadeinsound "Come Little Children.mp3">>\s\nYou decide to use your grappling hook to traverse the woods and climb down from the window into the grass using the vines along the outside wall. You make a break for the woods and enter without problem.\n\nYou traverse the trees, but you still manage to lose your way. Eventually, you see a path. With a smile on your face, you swing towards it. However, in your excitement, you become tangled in your own grappling hook and hang from the tree branch it had attached to helplessly.\n\nYou look at the path with sad eyes, realizing that you won't be reaching it...Ever. You close your eyes, wanting to cry and accept your fate. You watch animals pass you, and the passage of time is obvious, but you don't know exactly how long it has been.\n\nAnother night sets upon you and you close your eyes, feeling nothing but exhausted. As the sun comes up the next morning, an old man and a young girl walk side by side along the path. The sunlight glint off of the bracelet around your body, and the young girl turns her gaze towards the shine.\n\n"Grandpa, look."\n\nYou eyes open at the voice, and you look up as the old man untangles you from your grappling hook.\n\n"Poor thing. Let's go get you fixed up."\n\nThe duo brings you home and the old man works, repairing your body that the elements have beaten at without mercy. After what feels like a lifetime, the old man sets down his tools and supplies, and your body is repaired.\n\n"Go on. Stand up."\n\nYou don't question how the old man knows you can move, you simply stand and test out your new limbs.\n\n"There we are. All better."\n\nYou smile up at the old man and he chuckles, picking you up. Throughout the next years you help this old man with his work, as a toymaker of all things, and entertain some of the children that enter his shop. Who knew you could find such happiness after the place you woke up in?\n\nThe End.<<remember $GoodToyEnd = 1>><<set alert("And they all lived happily ever after")>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[Escape again?|Escape Tactic]]\n\n[[See results?|Results]]\n<<else>>\s\n<<fadeoutsound>>\s\n<<fadeinsound "Come Little Children.mp3">>\s\nYou decide to use your grappling hook to traverse the woods and climb down from the window into the grass. You make a break for the woods and enter without problem.\n\nYou traverse the trees, but you still manage to lose your way. Eventually, you see a path. With a smile on your face, you swing towards it. However, in your excitement, you become tangled in your own grappling hook and hang from the tree branch it had attached to helplessly.\n\nYou look at the path with sad eyes, realizing that you won't be reaching it...Ever. You close your eyes, wanting to cry and accepting your fate. You watch animals pass you, and flowers and weeds alike grow on the forest floor beneath you. The passage of time is obvious, but you don't know exactly how long it has been.\n\nYou close your eyes as another night sets upon you... And you never open them again.\n<<remember $HangingEnd = 1>><<set $deathcount += 1>><<set alert("Hanging by a Limb")>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[Try again?|Escape Tactic]]\n\n[[See results?|Results]]\n<<endif>>
<<if $scalpel is 1>>\s\n<<stopallsound>>\s\n<<fadeinsound "Unravel.mp3">>\s\nYou turn away from the outside world as the Toymaker enters the room, looking down at the floor as if searching for something.\n\nYou pull the scalpel from your back and jump on the Toymaker's head. The Toymaker grabs at you as you stab the scalpel down, piercing his eye. He screams in pain as you push down with everything you have. The Toymaker collapses in pain and you tumble to the floor, moving the scalpel within his eye socket before losing grip on the weapon.\n\nYou lie still and watch the Toymaker, unmoving...\n\nYour eyes drift closed, uncertainty within you, before you no longer have sense of anything and your soul leaves the marionette that lies by the Toymaker in a growing pool of blood.<<remember $EyeEnd = 1>><<set alert("Scalpel to the Eye!")>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[Try a different tactic?|End the Toymaker]]\n\n[[See results?|Results]]\n\n<<else>>\nPlayer's sprite points out that it has nothing to stab the Toymaker with.<<set $stab += 1>>\n\n[[Figure something else out|End the Toymaker]]\n<<endif>>
<<fadeoutsound>>\s\n<<fadeinsound "Come Little Children.mp3">>\s\nYou manage to climb down from the window to the grass below using vines along the outside wall. You make a break for the woods, but soon become lost amongst flora that would've once been shorter than your knee.\n\nYou wander for an amount of time that you lose track of, the elements beating away at you as you become more and more lost. Finally, your leg gives way beneath you. You look to it and see that it has broken off. Accepting your inevitable fate, you lie down and close your eyes, unmoving.\n\nAs you lay there, impressed that no animals find you, you stare up at the sky. You're sure you must have laid there for at least a few months as you stare up at the flowers that have grown around and over you.\n\nYou close your eyes, comforted only a little by the sight of the floral arrangement over you, and your soul leaves the marionette.<<remember $FloraEnd = 1>><<set $deathcount += 1>><<set alert("Pretty Flowers")>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[Try again?|Escape Tactic]]\n\n[[See results?|Results]]
You open the tackle box and see some spare fishing line and a couple lures inside. The fishing line could possibly be useful...\n\n<<if $extrathread is 0>>\s\n[[Take the fishing line]]\n<<endif>>\s\n\n[[Reexamine the area|Closet]]
Going against your better judgment, you try to climb up the table leg. You make it to the table cover and grab onto the cloth. However, it slips with your added weight, and you go toppling to the floor, along with the table cover and the bottle.\n\nThe bottle shatters on the floor, and though you're luckily unharmed, you realize the sound may have drawn some attention.<<set $suspicion += 15>><<set $hallfall += 1>>\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Reexamine the area|Hallway]]
Sketches of a dress and a suit lie side-by-side on the page of the sketchbook. The design looks similar to your own clothing, but with the addition of embroidery.\n\n[[Reexamine the desk|Examine desk]]
<<if $suspicion gt 99>>\s\n<<stopallsound>>\s\n<<playsound "Come Little Children.mp3">>\s\nYou start to examine the room and freeze when you hear footsteps. You turn and find the Toymaker right behind you. He grabs you and carries you off back to the basement...\n\nYou've been caught...<<remember $StrangeEnd = 1>><<set $deathcount += 1>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[See results?|Results]]\n<<elseif $suspicion gt 79>>\s\nYou hear footsteps nearby, and your stomach twists in unease as you feel that the Toymaker is nearer than you would ever like him to be behind you.\n\nYou enter the bathroom. White tile floor and off-white walls. The shower-bathtub combo is immaculately clean,<<if $bottles gt 0>>and the rim of the bathtub is bare.<<else>> bottles of hygiene products organized neatly along the bathtub's rim.<<endif>>\n\nUnderneath the counter sits a pair of cabinets. There might be something inside, but probably nothing you need.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n<<if $cabinet lt 1>>\s\n[[Open and inspect cabinets|Cabinets]]\n<<endif>>\s\n\n<<if $bottles lt 1>>\s\n[[Inspect bathtub|Bathtub]]\n<<endif>>\s\n\n--------------------------------------------\n\n[[Move to the bedroom|Bedroom]]\n\n[[Move to the study|Study]]\n<<elseif $suspicion gt 49>>\s\nYou hear the Toymaker's footsteps wandering the house, but they don't seem to be anywhere nearby.\n\nYou enter the bathroom. White tile floor and off-white walls. The shower-bathtub combo is immaculately clean,<<if $bottles gt 0>>and the rim of the bathtub is bare.<<else>> bottles of hygiene products organized neatly along the bathtub's rim.<<endif>>\n\nUnderneath the counter sits a pair of cabinets. There might be something inside, but probably nothing you need.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n<<if $cabinet lt 1>>\s\n[[Open and inspect cabinets|Cabinets]]\n<<endif>>\s\n\n<<if $bottles lt 1>>\s\n[[Inspect bathtub|Bathtub]]\n<<endif>>\s\n\n--------------------------------------------\n\n[[Move to the bedroom|Bedroom]]\n\n[[Move to the study|Study]]\n<<elseif $suspicion gt 29>>\s\nYou hear faint footsteps somewhere. Sounds like the Toymaker has left the basement and is aware that something's not right in his home.\n\nYou enter the bathroom. White tile floor and off-white walls. The shower-bathtub combo is immaculately clean,<<if $bottles gt 0>>and the rim of the bathtub is bare.<<else>> bottles of hygiene products organized neatly along the bathtub's rim.<<endif>>\n\nUnderneath the counter sits a pair of cabinets. There might be something inside, but probably nothing you need.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n<<if $cabinet lt 1>>\s\n[[Open and inspect cabinets|Cabinets]]\n<<endif>>\s\n\n<<if $bottles lt 1>>\s\n[[Inspect bathtub|Bathtub]]\n<<endif>>\s\n\n--------------------------------------------\n\n[[Move to the bedroom|Bedroom]]\n\n[[Move to the study|Study]]\n<<else>>\s\nYou enter the bathroom. White tile floor and off-white walls. The shower-bathtub combo is immaculately clean,<<if $bottles gt 0>>and the rim of the bathtub is bare.<<else>> bottles of hygiene products organized neatly along the bathtub's rim.<<endif>>\n\nUnderneath the counter sits a pair of cabinets. There might be something inside, but probably nothing you need.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n<<if $cabinet lt 1>>\s\n[[Open and inspect cabinets|Cabinets]]\n<<endif>>\s\n\n<<if $bottles lt 1>>\s\n[[Inspect bathtub|Bathtub]]\n<<endif>>\s\n\n--------------------------------------------\n\n[[Move to the bedroom|Bedroom]]\n\n[[Move to the study|Study]]\n<<endif>>
Against your better judgment, you move closer to the bottles. Your foot slips and you stumble forward slightly. As a result, you knock the bottles down into the bathtub. Climbing down and moving on - right now - would probably be a good idea.<<set $suspiscion += 10>><<set $bottles += 1>>\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Reexamine the area|Bathroom]]
You manage to climb down from the work desk using the chair that sits in front of it. The twin-sized bed lies to your left and the bookshelf stands to your right.\n\nAhead of you lies the door.\n\n[[Go to the bed|Bed]]\n\n[[Go to the bookshelf|Bookshelf]]\n\n[[Go to the door|Door]]
You grab the fishing line and wrap it around the thread around your waist. There doesn't look like there's anything else that could benefit you in the box. Time to move on. <<set $extrathread = 1>>\n\n[[Reexamine the area|Closet]]
You decide to escape through the window and into the woods. Anywhere must be better than here. But how will you travel?\n\n[[Walk]]\n\n<<if $grapplinghook is 1>>\s\n[[Use Grappling Hook]]\n<<endif>>\s\n\n[[Wait for someone to pass]]
You see the window above the table. Books are stacked enough for you to reach the window without much need for extra assistance from anything.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Time to escape|Escape Tactic]]\n\n[[Reexamine the area|Sitting room]]
You walk forward to the mouse hole. You see dark, beady eyes watching you from the hole. Behind the mouse's figure, you see something small and shiny. It looks like a child's bracelet.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Take the bracelet]]\n\n<<if $cheese is 1>>\s\n[[Give the mouse cheese]]\n<<endif>>\s\n\n[[Leave it alone]]\n\n[[Reexamine pantry|Pantry]]
<<if $music is "end">>\s\n<<stopallsound>>\s\n<<loopsound "HideandSeek.mp3">>\s\n<<endif>>\s\nYou enter the room and notice that it's rather dark. In the middle of the room, a man stands with his back to you. He seems to be working on something. Next to you is a pile of books that are stacked in a way reminiscent of stairs.\n\nLife-size marionette dolls sit in chairs on the other side of the room, and you can just make out a staircase past the man.\n\n[[Approach the man|Don't talk to strangers]]\n\n[[Climb up the books|Horror unfolds]]
<<if $suspicion gt 99>>\s\n<<stopallsound>>\s\n<<playsound "Come Little Children.mp3">>\s\nYou start to examine the room and freeze when you hear footsteps. You turn and find the Toymaker right behind you. He grabs you and carries you off back to the basement...\n\nYou've been caught...<<remember $StrangeEnd = 1>><<set $deathcount += 1>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[See results?|Results]]\n<<elseif $suspicion gt 79>>\s\nYou hear footsteps nearby, and your stomach twists in unease as you feel that the Toymaker is nearer than you would ever like him to be behind you.\n\nYou walk into the hallway and look around. The area is bare, save for one hallway table and five doorways. Some have doors that have been left open, while other are open doorframes.\n\nIt looks like you can get to a study, a bedroom, a kitchen, a dining room, and a store from here.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n<<if $hallfall lt 1>>\s\n[[Inspect hallway table|Hallway table]]\n<<endif>>\s\n\n------------------------------------------------\n\n[[Move to the study|Study]]\n\n[[Move to the bedroom|Bedroom]]\n\n[[Move to the kicthen|Kitchen]]\n\n[[Move to the dining room|Dining room]]\n\n[[Move to the store|Store]]\n<<elseif $suspicion gt 49>>\s\nYou hear the Toymaker's footsteps wandering the house, but they don't seem to be anywhere nearby.\n\nYou walk into the hallway and look around. The area is bare, save for one hallway table and five doorways. Some have doors that have been left open, while other are open doorframes.\n\nIt looks like you can get to a study, a bedroom, a kitchen, a dining room, and a store from here.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n<<if $hallfall lt 1>>\s\n[[Inspect hallway table|Hallway table]]\n<<endif>>\s\n\n------------------------------------------------\n\n[[Move to the study|Study]]\n\n[[Move to the bedroom|Bedroom]]\n\n[[Move to the kicthen|Kitchen]]\n\n[[Move to the dining room|Dining room]]\n\n[[Move to the store|Store]]\n<<elseif $suspicion gt 29>>\s\nYou hear faint footsteps somewhere. Sounds like the Toymaker has left the basement and is aware that something's not right in his home.\n\nYou walk into the hallway and look around. The area is bare, save for one hallway table and five doorways. Some have doors that have been left open, while other are open doorframes.\n\nIt looks like you can get to a study, a bedroom, a kitchen, a dining room, and a store from here.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n<<if $hallfall lt 1>>\s\n[[Inspect hallway table|Hallway table]]\n<<endif>>\s\n\n------------------------------------------------\n\n[[Move to the study|Study]]\n\n[[Move to the bedroom|Bedroom]]\n\n[[Move to the kicthen|Kitchen]]\n\n[[Move to the dining room|Dining room]]\n\n[[Move to the store|Store]]\n<<else>>\s\nYou walk into the hallway and look around. The area is bare, save for one hallway table and five doorways. Some have doors that have been left open, while other are open doorframes.\n\nIt looks like you can get to a study, a bedroom, a kitchen, a dining room, and a store from here.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n<<if $hallfall lt 1>>\s\n[[Inspect hallway table|Hallway table]]\n<<endif>>\s\n\n------------------------------------------------\n\n[[Move to the study|Study]]\n\n[[Move to the bedroom|Bedroom]]\n\n[[Move to the kicthen|Kitchen]]\n\n[[Move to the dining room|Dining room]]\n\n[[Move to the store|Store]]\n<<endif>>
<<fadeoutsound>>\s\n<<fadeinsound "Come Little Children.mp3">>\s\nYou wait with hope by the window to hop into a passing person’s pocket. With your back turned you aren’t aware of the Toymaker creeping up behind you.\n\nAn empty jar goes over your body and you immediately run to the side trying to break free. The Toymaker chuckles behind you while he yanks the jar over the windowsill closing the bottom of the jar with a plate.\n\n“We can’t have you running away now.”\n\nThe Toymaker carries you over to the fire and tilts the jar upright. You fall within the jar, doing a flip and land on the bottom of the jar. You struggle to get up, but your body is thrown forward into heat and swallowed within flames.\n\nYour body burns slowly and you want to scream while you see the Toymaker chuckle at your misery until your body has completely melted away.<<remember $MeltedEnd = 1>><<set $deathcount += 1>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[Try again?|Escape Tactic]]\n\n[[See results?|Results]]
<<if $suspicion gt 99>>\s\n<<stopallsound>>\s\n<<playsound "Come Little Children.mp3">>\s\nYou start to examine the room and freeze when you hear footsteps. You turn and find the Toymaker right behind you. He grabs you and carries you off back to the basement...\n\nYou've been caught...<<remember $StrangeEnd = 1>><<set $deathcount += 1>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[See results?|Results]]\n<<elseif $suspicion gt 79>>\s\nYou hear footsteps nearby, and your stomach twists in unease as you feel that the Toymaker is nearer than you would ever like him to be behind you.\n\nYou enter the sitting room. A comfortable-looking chair sits facing the room but angled to feel the heat of the fire. Two couches sit angled towards each other and the chair. Behind the chair, peeking out from underneath a rug is a small trap door.\n\nA table rests underneath a window along the far wall and a fire crackles in the fireplace softly.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Inspect the fireplace|Fireplace]]\n\n[[Inspect the window|Window]]\n\n[[Inspect the trap door|Trap door]]\n\n---------------------------------------\n\n[[Move to the hallway|Hallway]]\n\n[[Move to the store|Store]]\n<<elseif $suspicion gt 49>>\s\nYou hear the Toymaker's footsteps wandering the house, but they don't seem to be anywhere nearby.\n\nYou enter the sitting room. A comfortable-looking chair sits facing the room but angled to feel the heat of the fire. Two couches sit angled towards each other and the chair. Behind the chair, peeking out from underneath a rug is a small trap door.\n\nA table rests underneath a window along the far wall and a fire crackles in the fireplace softly.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Inspect the fireplace|Fireplace]]\n\n[[Inspect the window|Window]]\n\n[[Inspect the trap door|Trap door]]\n\n---------------------------------------\n\n[[Move to the hallway|Hallway]]\n\n[[Move to the store|Store]]\n<<elseif $suspicion gt 29>>\s\nYou hear faint footsteps somewhere. Sounds like the Toymaker has left the basement and is aware that something's not right in his home.\n\nYou enter the sitting room. A comfortable-looking chair sits facing the room but angled to feel the heat of the fire. Two couches sit angled towards each other and the chair. Behind the chair, peeking out from underneath a rug is a small trap door.\n\nA table rests underneath a window along the far wall and a fire crackles in the fireplace softly.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Inspect the fireplace|Fireplace]]\n\n[[Inspect the window|Window]]\n\n[[Inspect the trap door|Trap door]]\n\n---------------------------------------\n\n[[Move to the hallway|Hallway]]\n\n[[Move to the store|Store]]\n<<else>>\s\nYou enter the sitting room. A comfortable-looking chair sits facing the room but angled to feel the heat of the fire. Two couches sit angled towards each other and the chair. Behind the chair, peeking out from underneath a rug is a small trap door.\n\nA table rests underneath a window along the far wall and a fire crackles in the fireplace softly.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Inspect the fireplace|Fireplace]]\n\n[[Inspect the window|Window]]\n\n[[Inspect the trap door|Trap door]]\n\n---------------------------------------\n\n[[Move to the hallway|Hallway]]\n\n[[Move to the store|Store]]\n<<endif>>
<<if $thread is "unraveled">>\s\nYou climb up onto the horse with one end of the thread in your hand. You look from the thread to the hook on the wall.\n\n[[Tie thread to hook|Tie off thread]]\n\n<<else>>\s\nYou climb on top of the horse. The hook stares you in the face, but you don't see anything else from your new position.\n\n<<endif>>\s\n--------------------------------------\n[[Climb back down|Examine shelf]]
<<if ($thread is "unraveled") and ($threadcount gt 1)>>\nThere's nothing else to do here. Time to move on.\n<<set $threadcount += 1>>\n<<elseif $thread is "unraveled">>\s\nThe thread lays untouched, saved for the spool you unraveled. There's nothing else to do on this part of the shelf.\n<<set $threadcount += 1>>\n<<else>>\s\nYou walk up to the different colored threads. One is loose, as if it was used recently. Most of the thread is left. Perhaps it's long enough to get you down to the work desk?\n\n<<if $thread is 0>>\s\n[[Unravel thread]]\n<<endif>>\s\n<<endif>>\n---------------------------------------------\n\n[[Reexamine the shelf|Examine shelf]]
Nope. Not dealing with it. You hate spiders and being roughly the same size as one does not help your dislike of them. Time to go.\n\n[[Reexamine the area|China cabinet]]
<<if $music is "end">>\s\n<<stopallsound>>\s\n<<loopsound "HideandSeek.mp3">>\s\n<<endif>>\s\nHow will you escape?\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Escape through the window]]\n\n[[Pretend to be a regular toy]]\n\n[[End the Toymaker]]\n
You climb on top of the bed and get an up close and personal look at some of the dust bunnies that have collected on it. The bed has certainly not been used in a while. At the head of the bed lies a pillow. Something lies just underneath it.\n\n[[Inspect the pillow|Pillow]]\n\n[[Climb back down|Bed]]
<<if $scissors is 1>>\s\n<<stopallsound>>\s\n<<playsound "Unravel.mp3">>\s\nYou move to the dining room, climbing onto the china cabinet. You hide behind the china and wait. Eventually, the Toymaker enters, sitting down with a plate of food.\n\nYou sneak out and lift the scissors. You cut the rope and watch as the chandelier drops down onto the Toymaker, killing him with the sound of breaking glass and bones accompanied by a spurt of blood that you look away from. Contenting yourself with where he lay, you set down the scissors and move back to the store. You sit on one of the shelves and wait for someone to notice the Toymaker's disappearance.\n\nBy the time the police bust down the door of the Toymaker's home, your soul has left the doll, your content expression forever locked on the marionette's face and your driving force of existence extinguished.<<set $DropEnd = 1>><<set alert("Drop the chandelier")>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[Try a different tactic?|End the Toymaker]]\n\n[[See results?|Results]]\n<<else>>\s\n<<stopallsound>>\s\n<<playsound "Come Little Children.mp3">>\s\nYou move to the dining room, climbing onto the china cabinet. You hide behind the china and wait. Eventually, the Toymaker enters, sitting down with a plate of food.\n\nYou sneak out and pull at the knot holding up the chandelier. As you struggle with it, you lose focus on your surroundings. A shadow blocks the light you were working by and you freeze. You look over your shoulder and find the Toymaker staring down at you.\n\n"There you are."\n\nThe Toymaker snatches you up and carries you all the way back to the basement, and binds you down on the table he had been working on earlier. He looms over you with a scalpel in his hand, his silhouette blocking out the light above you.\n\n"Let's find out what makes you tick, hm?"<<set $BustedEnd = 1>><<set $deathcount += 1>><<set alert("Busted!")>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[Try again?|End the Toymaker]]\n\n[[See results?|Results]]\n<<endif>>
<<if ($clothes is "dress") and ($color is "red")>>\s\nA red dress. Wonderful.\n<<elseif ($clothes is "dress") and ($color is "blue")>>\s\nA blue dress. Wonderful.\n<<elseif ($clothes is "suit") and ($color is "red")>>\s\nA red suit. Wonderful.\n<<elseif ($clothes is "suit") and ($color is "blue")>>\s\nA blue suit. Wonderful.\n<<endif>>\s\nYou look amazing, but now for the most important question.\n\nWhat is your name?\n\n<<textinput $Name "[[Let's look at all of you|Player Character]]">>
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EWxRRWEXiyLDlg3rAIyUeG8FRYnGdFUmFVUIdrkgOmsCBMhfUxqK7nftjMio37A3V4eJTRcH6nAuQDYPUbFgECOVS4Ybj9ik0pLIU1HMwjAvCgLv2mO+EGOVS4Ybj9ik0pLIU1HMwjAvCgKqwH/Ao3DNtesSmFpbCGg3lEQGE9qEIOFW4Ytr1iUwoLDo0/wxrO71QAHlRvWN6wPpkrhaWwpkSTCissb1ivmSWFpbBeMzdf/TUKS2G9ZogUlsJ6zdx89dcoLIX1miFSWArrNXPz1V+jsBTWL4coIqOVf9hMDwU5fStzIM/XNUN6ePXeEAbP/Tv1H+7Siyms9xEET7Nw9UOhsLoSwK8+3B8g7ZAvQkkvFjmtKx/UiU+m4bSuzGH4cI0DpIdX7w1h4A3rmcDKwzDR6OGRXZnD8OEaB0gPr94bwkBhKaxPjvHVD0VXZ5HDevXeEAYKS2EprAYWI4dVYb00Kv1jJX+GdeYZIMNO93P1Q0E5nJ0jPbx6bwgDb1jesLxhnW2nz6xHDqvC8ob1QmDlYSDDTs/kyhzoM3bMkR5evTeEgTcsb1jesBoYjBxWhbXJDctGPxp9dQ4NvPPqLSisqRdHCefYD+ZjhZ53PXxx9OoHlQy7wiIzXpchPXSOp/oT80yskMJ6ECDDrrCmhv30MOmhwppqS8wzsUIKS2FNjXDjsMLiH7ywjTHPxAopLIUFh7d9TGEprJch9SrtD927G0thKSyF9YtTenVxd5fSl/ansBSWwlJYyzhMYSkshaWwFNYyBNYX1vD9qh3+qZ588tKZ9FtCSqpnjs7C1fsMOcT+cY8WUlgT71iRI3b1QSYMVs7Ag3r5/9EAOVDPDEeCFlJYCms4TDsF4EFVWI+hoJ4ZjhAtpLAU1nCYdgoorEe3IQfqmeEI0UIKizdnCH2Hn/chCAuH4EH1huUNq27K6ZCSHfozLEKpb4bOwtX7DDnQi9Gw4bSQNyxvWMNh2ikAD6o3LG9YdceCDinZ4dU/eQmDlTN0Fq7eZ8iBXoyGI0ELecPyhjUcpp0C8KB6wzrghoVkRIbRTxN/kyiZkytkFBbvImV1qzi8QN0DCguyJ+CvLm2I6vIxMgv+a/BjDCgrhRU+NgS8wgpDb1qOzILCUlil40uGVGGVtui0xcksKCyFddpAfm4hMqQKq7RFpy1OZkFhKazTBlJhlaJuv7jC4i2irPwZFmeKkgS8NyyEcvkQmQVvWN6wSgedDKnCKm3RaYuTWVBYCuu0gfRbwlLU7RdXWLxFlJXfEnKmKEnAe8NCKJcPkVnwhlV0w/IQcvCyWt5F6AGosEixq89MkhV60/3qQMlQ3TMEvKwozbVzZBboE159ZpKsFBadKoU1Qer60eQhVFh8XhQWZ+UNa4LV1aMKi3c4yUphce4Ka4LV1aPJQ+gNi0+LwuKsFNYEq6tHFRbvcJKVwuLcFdYEq6tHk4fQGxafFoXFWSmsCVZXjyos3uEkK4XFuSusCVZXjyYPoTcsPi0K65lVagCvPnx8tEzeCZC5cmYes0JYKSyFpVkOJEAOocJSWNMjSAaLFHX4CKV9MmSunBmFNX0iyGCRog4fobRPhsyVM6Owpk8EGSxS1OEjlPbJkLlyZhTW9Ikgg0WKOnyE0j4ZMlfOjMKaPhFksEhRh49Q2idD5sqZUVjTJ4IMFinq8BFK+2TIXDkzCmv6RJDBIkUdPkJpnwyZK2dGYU2fCDJYpKjDRyjtkyFz5cworOkT4WBNI/MLAAHnCkB6jhBWvuk+ActPQj58JvmtwbnirBSWwtItBxIgtwaFpbCmR9DBmkbmFwACzhWANHFp8IY1ActPQj58JvmtwbnirBSWwtItBxLwhsXhElYKS2HxiTI5TYAcQm9Y3rAcrGkCfsERBBQWp0pYecPyhsUnyuQ0AXIIvWHxG9Z/ARLAGrZ4GPJhAAAAAElFTkSuQmCC
You scale the shelves, being careful not to knock over any of the toys. When you reach the top shelf you look around. The store shows nothing but signs of being cared for and visited frequently.\n\nA door on the other side of the room lies shut, a "closed" sign hangs from a nail hammered into the wood. It's assumable that there's a message reading "Open" on the other side.\n\nAn open doorway shows the way into a sitting room, which exhibits the glow of a fire in a fireplace.\n\nOther than getting an idea of the room's layout, there doesn't seem to be much to do in here.<<if $scissors is 0>> Except...\n\nA pair of scissors lies nearby on the shelf\n\n[[Take the scissors]]\n<<endif>>\s\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Reexamine the area|Store]]
<<if $music is "end">>\s\n<<stopallsound>><<loopsound "HideandSeek.mp3">>\s\n<<endif>>\s\nYou survey the area and notice that you're standing on top of a shelf. Across the room stands a closed door. Below you is a work desk of some sort, a faceless, hand-sized marionette lies on its back beneath the light.\n\nNext to the marionette lies a sketchbook that has images drawn upon it. You can't make out the details from the distance you currently sit at.\n\nA twin-sized bed sits in the corner to your left, neatly made and dust settled on top of it, as if it hasn't been used in a long while.\n\nIn the corner to your right, a bookshelf stands, filled to the brim with books that you can't make out the titles of. On one of the higher shelves sits a framed photo.\n\nFirst thing's first, getting down should be your first goal.\n\n[[Jump]]\n\n[[Examine shelf]]\n\n<<forget $leftcubby>>\n<<forget $rightcubby>>\n<<forget $pin>>\n<<forget $key1>>\n<<forget $tiedthread>>\n<<forget $hook>>\n<<forget $photovisit>>\n<<forget $horrorshow>>\n<<forget $suspicion>>\n<<forget $cheese>>\n<<forget $extrathread>>\n<<forget $grapplinghook>>\n<<forget $bracelet>>\n<<forget $honey>>\n<<forget $scalpel>>\n<<forget $scissors>>\n<<forget $killthread>>\n<<forget $bottles>>\n<<forget $cabinet>>\n<<forget $climb>>\n<<forget $knives>>\n<<forget $stove>>\n<<forget $vase>>\n<<forget $knowledge>>\n<<forget $strangle>>\n<<forget $stab>>
<<stopallsound>>\s\n<<fadeinsound "Unravel.mp3">>\s\nWith a well-timed move you dive out of the way and pull the rug out from underneath him with all of your might.\n\nThe Toymaker lets out a yell before he falls forward, headfirst into the roaring fire. His screams become louder as his flesh burns. It isn't long before he completely ceases movement.\n\nYou finally got rid of him and anyone who would have been his future victims are safe. You fall back and take the equivalent of a deep breath before turning your head to the side and shutting your eyes. Your expression of slumber lies trapped on the marionette's face as your soul leaves it.<<remember $BurnHimEnd = 1>><<set alert("Burn Baby Burn")>><<set $music = "end">>\n\n[[Replay from the very beginning?|Start]]\n\n[[Replay from after you saw yourself?|First room]]\n\n[[Try a different tactic?|End the Toymaker]]\n\n[[See results?|Results]]
<<if $secretkey is 1>>\s\nYou unlock the trap door and open it with a creak and a bang.\n\nInside lies a journal and old photos. Each of the photo shows an old man that you looks like the Toymaker standing next to different families. Each of the families' children holds different marionettes.\n\nOddly, most of the marionettes look extremely similar to children from other pictures. Your eyes drift over to the journal.\n\nYou pry the worn book open and let your eyes scan over the pages. Each page speaks of the marionettes, of eternal beauty, and the things the Toymaker did to make the marionettes. Your eyes widen with each line that you read. You feel sick.\n\nYou need to get the hell out of here. You shut the book and face away from the contents of the trap door's alcove.\n<<set $suspicion += 30>><<set $knowledge = 1>>\n<<else>>\s\nYou attempt to open the trap door, but it's locked. Perhaps there's a key somewhere...?\n<<endif>>\s\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n[[Reexamine the area|Sitting room]]
You push against the vase, trying to move it off of the paper. Instead, your attempt instead sends the vase toppling to the floor, where it shatters, scattering its contents across the floor. You hope your curiosity hasn't caused you too much trouble yet.<<set $suspicion += 20>><<set $vase += 1>>\n\n[[Reexamine the area|Dining table]]
<<if ($key is 1) and ($tiedthread is 0)>>\s\nYou can't climb while holding the key. There must be some way to carry it that can keep your hands free.\n\n[[Reexamine the area|Bookshelf]]\n<<else>>\s\nYou manage to make your way up to one of the higher shelves safely. You notice that the shelf you climbed off at is the same one you saw the picture on from the shelf across the room. A hook lies in front of the framed photo.\n\n[[Inspect picture|Framed photo]]\n\n<<if $hook is 0>>\s\n[[Take the hook]]\n<<endif>>\s\n\n---------------------------------\n\n[[Climb back down|Bookshelf]]\n<<endif>>
You pick up the cheese. It's too big to tie to yourself.<<if $pin is 1>> You decide to spear the cheese with the pin. At least it'll make it easier to carry around with you.<<else>> You'll have to deal with carrying it until you find a use for it.<<endif>><<set $cheese = 1>>\n\n[[Move back|Get cheese]]
You climb up the stacks of books and immediately notice another book leaning against a shelf. The incline created by the book is tough to traverse, but you manage to scramble your way up onto the shelf. On your way, you notice that the book you climbed up is about making toys.\n\nSo, this man is a Toymaker?\n\nThe shelf is littered with jars and in the darkness, you can't make out what the round objects inside them are. You peek out between two of the jars and examine the man.\n\nHe's older, seemingly in his sixties, and his graying hair is pushed back as he works on the... thing that lies on the... Oh god.\n\nIt's a body.\n\nThe old man is cutting into a human corpse with practiced precision. His hands are bloody but the table currently bares not signs of bloodstains.\n\nYou look across the room at the life-size mannequins. You're suddenly really disturbed by them.\n\nIf this man is a Toymaker, then you're still a real person.\nPerhaps you should leave while you can, but you also notice something hanging in the darkness above the standing overhead lamp that lights the table and the man's work.\n\n<<if $horrorshow lt 3>>\s\n[[Stay and watch][$horrorshow += 1]]\n<<endif>>\s\n\n[[Inspect further]]\n\n[[Leave]]
You grab the wire and wrap it around the thread around you.<<set $killingthread = 1>>\n\n[[Reexamine the area|Sale counter]]
<<if $clothes is "suit">>\s\nA classy suit for a classy person.\n<<elseif $clothes is "dress">>\s\nA lovely gown for a lovely person.\n<<endif>>\s\n\nIs it red or blue?\n\n[[Red|Name][$color = "red"]]\n\n[[Blue|Name][$color = "blue"]]
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GrfASvNQAsYL22QbOeBtaseT10CyxgDV/hpfaBtRRXv2JgAavfVu7rCFj7sj1yMrCAdWTRmlwCrCaDuNoGsIB1dXcmPgesiVN70zOwgDV8hZfaB9ZSXP2KgQWsflu5ryNg7cv2yMnAAtaRRWtyCbCaDOJqG8AC1tXdmfgcsCZOzd+wHqbmu4TDFznYPrCCQXUt84blDavrbu7oC1g7Uj14JrCAdXDdyq8CVvkIXmsAWMB6bYNmPQ2sWfN66BZYwBq+wkvtA2sprn7FwAJWv63c1xGw9mV75GRgAevIojW5BFhNBnG1DWAB6+ruTHwOWBOn9qZnYAFr+AovtQ+spbj6FQMLWP22cl9HwNqX7ZGTgQWsI4vW5BJgNRnE1TaABayruzPxOWBNnJq/YT1MzXcJhy9ysH1gBYPqWuYNyxtW193c0RewdqR68ExgAevgupVfBazyEbzWALCA9doGzXoaWLPm9dAtsIA1fIWX2gfWUlz9ioEFrH5bua8jYO3L9sjJwALWkUVrcgmwmgziahvAAtbV3Zn4HLAmTu1Nz8AC1vAVXmofWEtx9SsGFrD6beW+joC1L9sjJwMLWEcWrcklwGoyiKttAAtYV3dn4nPAmjg1f8N6mJrvEg5f5GD7wAoG1bXMG5Y3rK67uaMvYO1I9eCZwALWwXUrvwpY5SN4rQFgAeu1DZr1NLBmzeuhW2ABa/gKL7UPrKW4+hUDC1j9tnJfR8Dal+2Rk4EFrCOL1uQSYDUZxNU2gAWsq7sz8TlgTZzam56BBazhK7zUPrCW4upXDCxg9dvKfR0Ba1+2R04GFrCOLFqTS4DVZBBX2wAWsK7uzsTngDVxav6G9TA13yUcvsjB9oEVDKprmTcsb1hdd3NHX8DakerBM4EFrIPrVn4VsMpH8FoDwALWaxs062lgzZrXQ7fAAtbwFV5qH1hLcfUrBhaw+m3lvo6AtS/bIycDC1hHFq3JJcBqMoirbQALWFd3Z+JzwJo4tTc9AwtYw1d4qX1gLcXVrxhYwOq3lfs6Ata+bI+cDCxgHVm0JpcAq8kgrrYBLGBd3Z2JzwFr4tT8Dethar5LOHyRg+0DKxhU1zJvWN6wuu7mjr6AtSPVg2cCC1gH1638qn8B9sZT0v93RZsAAAAASUVORK5CYIIA
You walk into the pantry. Inside are shelves filled with foodstuffs. The stepladder you noticed from outside, should you climb it, leads to a block of cheese.\n\nIn the back of the pantry, you notice a mouse hole with an unsprang trap lying in front of it.\n\n<<if ($hook is 1) and ($extrathread is 1)>>\s\n[[Combine the hook and fishing line|Make grappling hook]]\n<<endif>>\s\n\n[[Climb to cheese|Get cheese]]\n\n[[Approach the mouse hole|Mouse Troubles]]\n\n[[Move back to the kitchen|Kitchen]]
You throw your grappling hook up and catch it onto the handle of one of the higher cabinets. You climb up and manage to get on top of the china cabinet. Near the edge of the cabinet top, you see a spider web, and behind that, just near the edge, you see a key.\n\nWonder what it goes to...?\n\n<<if $secretkey is 0>>\s\n[[Inspect spider web|Spider and the Fly]]\n<<endif>>\s\n\n[[Climb back down|Dining room]]
You move forward to take the key. You accidentally brush up against the spider's web and the spider jumps out from the shadows to strike at you.\n\nYou jump back and watch as the spider moves back into the shadows once it realizes that any possible prey is no longer nearby.\n\nPerhaps you could find a way to lure something into the spider's web.\n\n[[Think of something else|Spider and the Fly]]\n\n[[Reexamine the area|China cabinet]]
<<if $leftcubby is 1>>\s\nThere doesn't seem to be anything else to do here.\n<<set $leftcubby += 1>>\n<<else>>\s\nThe pincushion looks like a porcupine due to how many pins are stuck into its fabric. The spool of thread is new and, so far, unused. The stack of papers is slightly yellowed from sitting, but has obviously seen some kind of use.\n\nOne of the pins looks like it could be pulled loose if you tried...\n\n[[Pull the pin|Pull pin]]\n<<set $leftcubby += 1>>\n<<endif>>\n--------------------------------------\n[[Reexamine the desk|Examine desk]]