You know two other Energus, who are now your best friends.\n\nOne of them, Emilia, a fire Energus, and the other, Samuel, a lightning Energus.\n\nThe three of you have managed to keep your powers a secret for the past one year. However, things are looking dire.\n\nEmilia's sister, Olivia, has fallen ill to a rare disease that can only be cured by an expensive procedure.\n\nYou and your friends have barely any funds to even stay alive.\n\nEmilia has grown desperate. Desperate enough to use her powers.\n\nThe three of you agree to a bank robbery today. You can't think of anything else.\n\nAnd if the world thinks of you as monsters, then so be it.\n\n[[Wait To Cross The Street|World3]]
You look around your surroundings.\n\nYou are at a pedestrian crossing.\n\nThe bank is still a 10 minute walk away. Emi and Sam are already waiting for you in the alleyway behind the bank.\n\nThankfully, surveillance cameras aren't as widely used in this town, which makes this town a good place to stay as an Energus.\n\nBut Ironclad are still deployed here, so you should be careful.\n\n???: "GET AWAY FROM ME!"\n\nYou hear a terrified voice shout behind you, followed by a mechanical sound.\n\n[[Look Behind You|Aamilah1]]
<<if $answer eq 1>><<set $samOkay = "Yes">>YOU: "I promise you that nothing will go wrong. All of us will get through this, together."\n\nSAM: "I-I trust you, Josh. You're smarter than me. I just hope I don't fail you both. You, Emi, even Olivia. After my brother got caught, you're all I have left.\n\nYOU: "You'll do fine. We got this."\n\n<<if $talkedToEmi eq "Yes">>SAM: "Okay, okay... just let me know when you're ready."<<else>>SAM: "Okay, okay... have you talked to Emi yet? She's a little on edge, and you know she does some crazy things when she's on edge."<<endif>>\n\nYou think that Sam is now feeling better.\n\n[[Return|SamAndEmi2]]<<elseif $answer eq 2>>YOU: "I can't deny that things might go wrong. I'm sorry."\n\nSam looks down at his feet for a second before squatting down.\n\nSAM: "I don't want to end up like my brother."\n\nSam's brother was caught a few months ago by Ironclad and you haven't heard from him since.\n\nYou don't know what else to say to Sam.\n\n[[Return|SamAndEmi2]]<<elseif $answer eq 3>>YOU: "We have to do this. There isn't much time left for Olivia."\n\nSAM: "I-I don't want to end up like my brother!"\n\nSam's brother was caught a few months ago by Ironclad and you haven't heard from him since.\n\nSam looks down at his feet for a second before squatting down, troubled.\n\nYou don't know what else to say to Sam.\n\n[[Return|SamAndEmi2]]<<elseif $answer eq 4>>SAM: "I-I don't want to end up like my brother!"\n\nSam's brother was caught a few months ago by Ironclad and you haven't heard from him since.\n\nSam looks down at his feet for a second before squatting down, troubled.\n\nYou don't know what else to say to Sam.\n\n[[Return|SamAndEmi2]]<<endif>>
<<set $talkedToSam = "Yes">><<if $answer eq 1>>YOU: "We got these powers for a reason. We might as well use them"\n\nSAM: "But we're robbing. Stealing! We're abusing our powers!<<elseif $answer eq 2>>YOU: "I understand that this isn't right. There must be another way."\n\nSAM: "This isn't right at all! We're robbing. Stealing!<<elseif $answer eq 3>>YOU: "We don't have any choice. Either we do this or Olivia dies!"\n\nSAM: "But we're robbing. Stealing!<<elseif $answer eq 4>>SAM: "This is so wrong... We're robbing. Stealing!<<endif>> We could get caught! Or worse!"\n\n[[Reassure Him|SamTalk3][$answer = 1]]\n[[We Could Die...|SamTalk3][$answer = 2]]\n[[We Have To Do This|SamTalk3][$answer = 3]]\n[[Say Nothing|SamTalk3][$answer = 4]]
<center>This game adapts to the choices you make.\nThe story is tailored by how you play.\n\n[[Play|Yourself]]</center>
<<if $peopleCheck eq "Sam">>SAM: "N-Nobody move!"\n\nSam shoots a bolt of lightning at the ceiling in an attempt to scare the civilians down.\n\n<<if $samOkay eq "Yes">>A man stands up to Sam, who shocks him unconscious.\n\nSam seems calmer than you expected. It could probably be a result of you reassuring him earlier.\n\nSAM: "No one move! Or You'll get shocked too!"\n\nEvery other civilian cowers.\n\n[[Continue the Robbery|Robbery3]]<<else>>A man stands up to Sam, who panics and electrocutes him.\n\nSAM: "No... NO! I'm sorry! I didn't mean-"\n\nSam is clearly being overtaken by panic. You did not manage to calm him down before the robbery.\n\nSparks fly out of Sam's hands uncontrollably as Sam looses control of himself.\n\nYOU: "Sam! NO!"\n\nYou get shocked and fall to the ground, falling unconscious.\n\nThe last thing you hear is screaming all around you.\n\n[[Wake Up|RobberyFail][$emiAlive = "No"]]<<endif>><<elseif $peopleCheck eq "Emi">>EMI: "Everyone down!"\n\nEmi fires some flames into the air, scaring civilians into cowering to the ground.\n\nA man stands up to Emi, who shoots hot flame slightly short of him. Not enough to burn him, but enough to scare him back down.\n\nEMI: "Anyone else wanna get in our way?!"\n\n[[Continue the Robbery|Robbery3]]<<elseif $peopleCheck eq "You">>YOU: "Everyone get down!"\n\nYou use your force power to push everyone to the ground.\n\nYOU: "I'm sorry everyone!"\n\n[[Continue the Robbery|Robbery3]]<<endif>>
YOU: "Let's do this."\n\nThe three of you put on your masks and rush in, powers ready.\n\n<<if $ironcladCheck eq "Sam">>Sam shoots bolts of lightning at the Ironclad to disable them.\n\n<<if $samOkay eq "Yes">> They hit and destroy the Ironclad.\n\nSAM: "Okay, okay, we got this."\n\nSam seems calmer than you expected. It could probably be a result of you reassuring him earlier.\n\nUnopposed, the three of you head inside.\n\n[[Head Inside|Robbery2]]<<else>> They miss in his panic and hit a banker instead.\n\nSAM: "No... NO!"\n\nSam is clearly being overtaken by panic. You did not manage to calm him down before the robbery.\n\nThe Ironclad charge at Sam, who throws lightning all around him. You and Emi get shocked, incapacitating the both of you.\n\nThe last thing you hear is Sam screaming.\n\nThe robbery has failed.\n\n[[Wake Up|RobberyFail][$samAlive = "No"]]<<endif>><<elseif $ironcladCheck eq "Emi">>Emi burns the Ironclad, melting them down easily.\n\nEMI: "Piece of cake."\n\nUnopposed, the three of you head inside.\n\n[[Head Inside|Robbery2]]<<elseif $ironcladCheck eq "You">>You throw your fist at the Ironclad, sending force waves that crush the Ironclad.\n\nUnopposed, the three of you head inside.\n\n[[Head Inside|Robbery2]]<<endif>>
You pick up a mask with a red demon face painted on the front and two devil horns sticking out the top of it. \n\nYou think how fearsome it looks.\n\n[[Choose the Demon Mask|MaskSelect][$maskChosen = "Demon"]]\n[[Put the Mask back|MaskSelect]]
<<set $talkedToEmi = "Yes">><<if $answer eq 1>>YOU: "You have to calm down. You being angry isn't going to help."\n\nEMI: "Well, neither of you have a sister DYING right now!"<<elseif $answer eq 2>>YOU: "Everything is stupid, yeah. We just have to deal with it."\n\nEMI: "We've been dealing with stupid forever and Olive isn't getting any better!"<<elseif $answer eq 3>>YOU: "Olivia will be fine! Stop worrying. Everything will be alright soon enough."\n\nEMI: "Easy for you to say. You're not Olive's sister! She's all I have left!<<elseif $answer eq 4>>EMI: "We need to get this over and done with. Olive isn't getting any better!"<<endif>>\n\n[[We're On Your Side|EmiTalk3][$answer = 1]]\n[[Don't Be Rash|EmiTalk3][$answer = 2]]\n[[Just Relax|EmiTalk3][$answer = 3]]\n[[Say Nothing|EmiTalk3][$answer = 4]]
You turn to save them, but there are too many Ironclad.\n\nOne grabs your foot, while another crashes into you.\n\nYou pass out.\n\nThe last thing you hear are the screams of your friends.\n\nThe robbery has failed.\n\n[[Wake Up|RobberyFail]]
<<set $risk = $risk - 1>>You turn away and continue walking.\n\nYou hear the woman scream one final time.\n\nYou would have saved her, you had the power to, but you can't risk the robbery today.\n\nYou're doing this for Olivia.\n\nYou make your way to the bank, ignoring everything behind you.\n\n[[Continue To The Bank|SamAndEmi1]]
<<set $risk = $risk + 1>>You step forward and throw a fist towards the car, sending a force wave that pushes the car off the woman.\n\nHowever, it is too late. The woman isn't moving anymore. The scarf no longer pink.\n\nHowever, the Ironclad stops chasing the other Energus and makes its way towards you now.\n\nIRONCLAD: "Stop Energus and refrain from using powers. You have been warned."\n\n[[Destroy Ironclad|AamilahDead4]]\n[[Run Away|AamilahDead5]]
<<set $aamilahSaved = "No">>You watch as the car crashes into the woman.\n\nYou hear her scream harder.\n\nYou want to save her.\n\nIs it too late?\n\n[[Try to save her|AamilahDead2]]\n[[Walk away|AamilahDead3]]
You make a break for it.\n\nThe Ironclad tries to give chase but you manage to lose it.\n\nYou are now recognized as an Energus by the Ironclad. Today's robbery might have just gotten harder, you think.\n\nIf only you had saved her in time. That good deed might have paid off.\n\n\n[[Continue To The Bank|SamAndEmi1]]
<<set $risk = $risk + 1>>You send another force wave towards the Ironclad, destroying its tank tracks, immobilizing it.\n\nHowever, the Ironclad starts beeping.\n\nIRONCLAD: "Calling reinforcements."\n\nYou can hear more Ironclad on the way. Today's robbery might have just gotten harder, you think.\n\nIf only you had saved her in time. That good deed might have paid off.\n\nYou decide to make a break for it.\n\n[[Run|SamAndEmi1]]
You turn to the source of the voice.\n\nShe is a young woman, slightly older than you are. She has a pink scarf around her neck.\n\nWOMAN: "It was you, wasn't it? The one that saved me?"\n\nYou remember her. You saved her from the car that could have killed her earlier.\n\nWill you admit that you saved her? She could be working for the Ironclad.\n\n[[Yes|AamilahTalk1][$answer = 1]]\n[[Maybe|AamilahTalk1][$answer = 2]]\n[[No|AamilahTalk1][$answer = 3]]\n[[Say Nothing|AamilahTalk1][$answer = 4]]
YOU: "No. We can't do this."\n\nEmi turns at you, furious.\n\nEMI: "What- No! NO! We have to!"\n\nYOU: "There must be another way."\n\n<<if $emiOkay eq "Yes">>EMI: "But Olive is running out of time!"\n\nYOU: "We can't do anything rash! We're not ready for this. We can use our powers for good. Let us save her in a better way."\n\nEmi stops and bites her lip, clearly outraged.\n\nShe turns away and lets out a sigh. She calms down, remembering you telling her not to be rash.\n\nEMI: "Find a way. FAST."\n\n<<if $aamilahSaved eq "Yes">>???: "Excuse me."\n\n[[Turn To The Source Of The Voice|Bank3]]<<else>>Dejected, the three of you start walking away.\n\n[[Return To Olivia|BankDone]]<<endif>><<else>>EMI: "But Olive is running out of time!"\n\nYOU: "We're not ready for this!"\n\nEMI: "YOU'RE NOT READY FOR THIS!"\n\nEmi rushes into the bank, throwing flames at the Ironclad in a fit of rage and desperation.\n\nYou did not manage to calm Emi down before this. She is acting too desperately.\n\nYOU: "Emi! NO!"\n\nYou and Sam freeze as you watch Emi get taken down by the Ironclad.\n\nEmi screams as she is incapacitated.\n\nYou and Sam run in but by then, more Ironclad have appeared and the two of you are overwhelmed.\n\nYou pass out.\n\n[[Wake Up|RobberyFail]]<<endif>>
YOU: "Alright, let's go."\n\nThe three of you head around to the entrance of the bank and stop.\n\nYou survey the bank from the outside. \n\n<<if $risk lte 1>>You see only one Ironclad stationed just inside the entrance.\n\nEMI: "Just one? This might be easier than I thought."<<elseif $risk eq 2>>You see two Ironclad stationaed just inside the entrance.\n\nYOU: "I think we can handle two of them."<<elseif $risk eq 3>>You see about two Ironclad inside the bank patrolling. Three more Ironclad are stationed in the back of the bank.\n\nEMI: "That's more trouble than we scouted. I think you brought them here, Josh."<<endif>>\n\nSAM: "Are you sure we want to do this? Throw away our futures away forever?"\n\nEMI: "This is for Olive. Don't you chicken out on me!"\n\n<center>What do you decide? Do the Robbery, or don't?</center>\n<center><abbr title="Starts the Robbery">[[YES|Robbery1]]</abbr></center>\n<center><abbr title="Calls the Robbery off">[[NO|Bank2]]</abbr></center>
<center>Designed and written by Dushanth Daniel Ray.\nEmail me at
[email protected]\nPhone me at +6010 280 7656 [Malaysia]\n[[Visit My Website For More Games|http://dushanthdanielray.wordpress.com]]\n\nThank you so much for playing.\n\nThis story was tailor-made to you by your choices.\nPlay again in a different way to see what changes.\n[[RESTART THE GAME|Start]]</center>\n\n
You wake up many hours later in a dark room.\n\nYou look around.\n\nThere are no windows, a single light bulb in the ceiling, and no sign of your friends.\n\nThe robbery failed, and you are now in prison.\n\nYou try to use your force powers but nothing happens.\n\nYou feel a small pinching pain on your arm. Blood dripping from a small hole on your upper arm.\n\nThey did something to your powers.\n\nYou're trapped.\n\nLike a monster.\n\n[[The End|Final]]
Together, the four of you head to Olivia's place.\n\nAamilah pays for Olivia's procedure.\n\nWeeks later, Olivia recovers, living a healthy life for many more years.\n\nEmi and Sam become more patient and confident respectively over time.\n\nTogether, the three of you work hard against the perspectives and prejudices of many people.\n\nSlowly, more and more people like Aamilah step up to support Energus around the world and fight for their rights as humans.\n\nIronclads are slowly abolished and Energus become accepted members of society.\n\nUnlike what everyone first thought.\n\nUnlike monsters.\n\n[[The End|Final]]\n\n
<<set $samAlive = "Yes">><<if $moneyCheck eq "Sam">>Sam rushes to the back of the bank where the vault door is. He prepares a bolt of lightning and shoots it at the vault door's lock panel.\n\nIt short-circuits and the vault door opens.\n\nSam rushes in and grabs a handful of gold.\n\nHe runs back out and passes the gold to you.\n\nSAM: "I got the gold!"<<elseif $moneyCheck eq "Emi">>Emi rushes to the back of the bank where the vault door is. She presses her hand on the vault door and heats it up.\n\nThe vault door melts apart.\n\nEmi rushes in and grabs a handful of gold.\n\nShe runs back out and passes the gold to you.\n\nEMI: "We got the gold!"<<elseif $moneyCheck eq "You">>You rush to the back of the bank where the vault door is. You use your force power to pull the vault door.\n\nThe vault door breaks off its hinges and falls to the ground.\n\nYou rush in and grab a handful of gold.\n\nYou run back out.<<endif>>\n\nYOU: "We have what we came for! Let's go!"\n\nYou pocket the gold and the three of you run out of the bank.\n\n<<if $risk lte 1>>You see no Ironclad reinforcements.\n\nYOU: "Run!"\n\nThe three of you make a break for it before anymore Ironclad appear.\n\n[[Run|RobberyDone]]<<elseif $risk eq 2>>You see some Ironclad reinforcements appear.\n\nYOU: "Run!"\n\nThe three of you make a break for it, shooting down the Ironclad in your way.\n\nSomehow, the three of you outrun the Ironclad, but you keep running.\n\n[[Run|RobberyDone]]<<elseif $risk eq 3>>You see many Ironclad reinforcements appear.\n\nYOU: "There's too many! Run!"\n\nThe three of you try to make a break for it, shooting down as many Ironclad in your way as possible.\n\nBut there are too many of them.\n\nYou hear Sam screaming as he gets tackled by an Ironclad.\n\nYou hear Emi fighting the Ironclad off but she gets overwhelmed.\n\n[[Save Them|Robbery4][$samAlive = "No"]]\n[[Run|RobberyDone][$samAlive = "No"]]<<endif>>
<<if $answer eq 1>>YOU: "Yes... yes I did..."\n\nWOMAN: "I knew it. Thank you so much."\n\nYOU: "I- You're welcome, Miss."\n\nAAMILAH: "You can call me Aamilah. I'm glad I could find you again. I wanted to thank you properly. Is there anything you need?"\n\n[[Actually, Yes|AamilahTalk2][$answer = 1]]\n[[Yes|AamilahTalk2][$answer = 2]]\n[[No|AamilahTalk2][$answer = 3]]\n[[Say Nothing|AamilahTalk2][$answer = 4]]<<elseif $answer eq 2>>YOU: "It might be me. Might be not."\n\nWOMAN: "You can trust me. An Energus saved me. I won't turn you over to the Ironclad."\n\nYOU: "I- Yes... It was me."\n\nWOMAN: "I knew it. Thank you so much."\n\nYOU: "I- You're welcome, Miss."\n\nAAMILAH: "You can call me Aamilah. I'm glad I could find you again. I wanted to thank you properly. Is there anything you need?"\n\n[[Actually, Yes|AamilahTalk2][$answer = 1]]\n[[Yes|AamilahTalk2][$answer = 2]]\n[[No|AamilahTalk2][$answer = 3]]\n[[Say Nothing|AamilahTalk2][$answer = 4]]<<elseif $answer eq 3>>YOU: "No. It wasn't me."\n\nWOMAN: "Oh, sorry. My bad."\n\nThe woman walks off.\n\nEMI: "Who was that?"\n\nYOU: "Someone I met earlier. I don't know if I can trust her."\n\nDejected, the three of you start walking away.\n\n[[Return To Olivia|BankDone]]<<elseif $answer eq 4>>WOMAN: "I'm sure it was you. I just wanted to thank whoever it was properly."\n\nYOU: "It was me..."\n\nWOMAN: "I knew it. Thank you so much."\n\nYOU: "I- You're welcome, Miss."\n\nAAMILAH: "You can call me Aamilah. I'm glad I could find you again. I wanted to thank you properly. Is there anything you need?"\n\n[[Actually, Yes|AamilahTalk2][$answer = 1]]\n[[Yes|AamilahTalk2][$answer = 2]]\n[[No|AamilahTalk2][$answer = 3]]\n[[Say Nothing|AamilahTalk2][$answer = 4]]<<endif>>\n\n
LIKE A MONSTER
You walk up to the box of masks and see some masks.\n\nSam looks at you.<<if $maskChosen eq "Skeletal">>\n\nSeeing the mask you picked up, he turns away.<<else>><<endif>><<if $maskChosen eq "Demon">>\n\nSeeing the mask you picked up, he turns away.<<else>><<endif>><<if $maskChosen eq "Heart">>\n\nSAM: "Huh..."<<else>><<endif>>\n\n<<if $maskChosen eq "Skeletal">><<else>>[[Pick up the Skeletal Mask|SkeletalMask]]<<endif>>\n<<if $maskChosen eq "Demon">><<else>>[[Pick up the Demon Mask|DemonMask]]<<endif>>\n<<if $maskChosen eq "Heart">><<else>>[[Pick up the Heart Mask|HeartMask]]<<endif>>\n\n[[Return to the others|SamAndEmi2]]
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<<if $answer eq 1>>YOU: "Actually, there is something we need help with."<<elseif $answer eq 2>>YOU: "Can you help us?"<<elseif $answer eq 3>>YOU: "There is nothing you can help with.\n"\n\nEmi glares at you and takes a step forward.\n<<elseif $answer eq 4>>You say nothing.\n\nEmi glares at you and takes a step forward.<<endif>>\n\nEMI: "Please, Miss Aamilah! My sister is dying!"\n\nEmi fills Aamilah in about Olivia's disease and the expensive procedure they cannot afford.\n\nAamilah smiles.\n\nAAMILAH: "I can help you with that."\n\nEMI: "Really?!"\n\nAAMILAH: "Gladly. A life for a life."\n\n[[Return to Olivia|AamilahDone]]
<<if $answer eq 1>>YOU: "Sam and I are on your side. Olivia is important to us too."\n\nEMI: "Yeah, well look at what happened to Sam's brother. Got caught by the Ironclad. We haven't heard a word from him. They could have done anything to him!"\n\nYOU: "This is different. Olivia isn't with the Ironclad."\n\nEMI: "No... she's dying. DYING."\n\nEmi storms off.\n\nYou know you can't say anything more to her now.\n\n[[Return|SamAndEmi2]]<<elseif $answer eq 2>><<set $emiOkay = "Yes">>YOU: "You do anything rash and Olivia won't get better!"\n\nEMI: "No, I-"\n\nYOU: "Think about it. If we just go in there and we make a mistake, we're worse off. Calm down."\n\nEmi turns away and takes a deep breath.\n\nEMI: "You're right. I'm sorry. Okay... Just let me know the plan when you're good.<<if $talkedToSam eq "Yes">><<else>> Make sure you talk to Sam. He'll ruin this if he freaks out on us.<<endif>>"\n\nYou think that Emi is feeling calmer now.\n\n[[Return|SamAndEmi2]]<<elseif $answer eq 3>>YOU: "Just relax already!"\n\nEMI: "What motivational words. My sister is DYING."\n\nEmi storms off.\n\nYou know you can't say anything more to her now.\n\n[[Return|SamAndEmi2]]<<elseif $answer eq 4>>EMI: "Yeah, that's what I thought. Just tell me when you want to go so we can get this over with."\n\nEmi storms off.\n\nYou know you can't say anything more to her now.\n\n[[Return|SamAndEmi2]]<<endif>>
SAM: "I'm sure we can find some way to do it."\n\nTogether, the three of you return to Olivia empty-handed.\n\nOlivia is grateful that the three of you did not commit crime to save her.\n\nHowever, days later, she dies in her sleep.\n\nEmi lashes out at you, claiming its your fault.\n\nShe chases you away from her place.\n\nYou later hear that Emi was found dead under the rubble of her burnt house. Sam is then caught by Ironclad after panicking in public.\n\nYou are now alone. And feared.\n\nLike what Emi called you.\n\nLike a monster.\n\n[[The End|Final]]
You pick up a mask with a skeleton skull painted on the front. \n\nIt gives you a spooky look with its hollow eyes.\n\n[[Choose the Skeletal Mask|MaskSelect][$maskChosen = "Skeletal"]]\n[[Put the Mask back|MaskSelect]]
A year ago, many people around the world woke up with powers.\n\nNo one knows how or why.\n\nHowever, rather than being gifts, the world saw these Energy Users as freaks. Abominations. Time Bombs.\n\nMachines were quickly built to capture identified Energus. Machines made of iron.\n\nThe world calls them their protection. You call them the Ironclad. A fitting name for something made for a rigid world that refused change.\n\n[[Walk Down The Street|World2]]
<<set $aamilahSaved = "Yes">><<set $risk = $risk + 1>>You step forward and throw a fist towards the car, sending a force wave that pushes the car away from the woman.\n\nThe woman with the pink scarf is saved.\n\nHowever, the Ironclad stops chasing the other Energus and makes its way towards you now.\n\nIRONCLAD: "Stop Energus and refrain from using powers. You have been warned."\n\n[[Destroy Ironclad|AamilahSave2]]\n[[Run Away|AamilahSave3]]
<<set $risk = $risk + 1>>You send another force wave towards the Ironclad, destroying its tank tracks, immobilizing it.\n\nThe woman with the pink scarf runs up to you, shaking.\n\nWOMAN: "T-Thank you-"\n\nShe gets interrupted by the Ironclad beeping.\n\nIRONCLAD: "Calling reinforcements."\n\nYou can hear more Ironclad on the way. Today's robbery might have just gotten harder, you think.\n\nHopefully, your good deed pays off.\n\nYou decide to make a break for it.\n\n[[Run|SamAndEmi1]]
You make a break for it.\n\nBehind you, the woman calls to you, but you continue running.\n\nThe Ironclad tries to give chase but you manage to lose it.\n\nYou are now recognized as an Energus by the Ironclad. That might make the robbery harder, you think.\n\nHopefully, your good deed pays off.\n\n[[Continue To The Bank|SamAndEmi1]]
You see a man running from an Ironclad.\n\nThe Ironclad is a huge machine, standing 8-feet tall, with tank tracks for legs and huge metal pincers for hands.\n\nThe man waves his hands at a parked car nearby. The car lifts off the ground and is thrown at the Ironclad, barely missing it.\n\nIRONCLAD: "Stop Energus and refrain from using powers. You have been warned."\n\nThe Energus panics and sends another car flying. It misses the Ironclad by a large margin and instead flies towards a woman with a pink scarf on the sidewalk.\n\nThe woman screams.\n\nYou think about saving her. If you did, the Ironclad would take notice of your powers which might make today's robbery riskier. But if you didn't, the woman will die.\n\n[[Save Her|AamilahSave1]]\n[[Don't Save Her|AamilahDead1]]
<center>Dushanth Daniel Ray presents\n\n[[LIKE A MONSTER|Start2]]\nAn interactive fiction game with multiple endings, made with Twine.\n\nClick on [[underlined words|Start2]] to play and make choices.\n\n\n\n\nversion F1.12 @ January 2017</center>
<<set $aamilahSaved = "Neither">>\n<<set $risk = 1>>\n<<set $maskChosen = "None">>\n<<set $peopleCheck = "None">>\n<<set $moneyCheck = "None">>\n<<set $ironcladCheck = "None">>\n<<set $answer = 1>>\n<<set $talkedToSam = "No">>\n<<set $talkedToEmi = "No">>\n<<set $samOkay = "No">>\n<<set $emiOkay = "No">>\n<<set $chosenOnce = "No">>\n<<set $samAlive = "Yes">>\n<<set $emiAlive = "Yes">>
<<if $moneyCheck eq "Sam">>SAM: "I'll shock the electronic lock open. Hope it works."<<elseif $moneyCheck eq "Emi">>EMI: "I'll melt the vault door open!"<<else>>YOU: "I'll force the vault door to open."<<endif>>\n<<silently>><<if $peopleCheck neq "Sam">><<if $moneyCheck neq "Sam">><<set $ironcladCheck = "Sam">><<endif>><<endif>><<if $peopleCheck neq "Emi">><<if $moneyCheck neq "Emi">><<set $ironcladCheck = "Emi">><<endif>><<endif>><<if $peopleCheck neq "You">><<if $moneyCheck neq "You">><<set $ironcladCheck = "You">><<endif>><<endif>><<endsilently>>\nYOU: "That leaves <<if $ironcladCheck eq "You">>me<<else>><<$ironcladCheck>><<endif>> to take care of any Ironclad units that appear."<<if $ironcladCheck eq "Sam">>\n\nSAM: "Iron can conduct electricity. I just hope I can control myself."<<elseif $ironcladCheck eq "Emi">>\n\nEMI: "I'll teach those Ironclad a lesson."<<endif>>\n\nIn your head, you run through the plan again.\n\n<<$peopleCheck>> will keep the civilians under control.\n<<$moneyCheck>> will break into the vault and get the money.\n<<$ironcladCheck>> will fight off any Ironclad that may appear.\n\n[[Satisfied?|Bank1]]\n[[Let's Restart|SamAndEmi3]]
<<set $chosenOnce = "Yes">><<if $peopleCheck eq "Sam">>SAM: "Um... I'll just give them light shocks."<<elseif $peopleCheck eq "Emi">>EMI: "I'll use my fire to scare them!"<<else>>YOU: "I'll force the people to the ground. Hopefully, it doesn't hurt them."<<endif>>\n\nWho should break into the Vault at the back of the bank and get the money?\n\n<<if $peopleCheck eq "Sam">><<else>>[[Sam|SamAndEmi5][$moneyCheck = "Sam"]]<<endif>>\n<<if $peopleCheck eq "Emi">><<else>>[[Emi|SamAndEmi5][$moneyCheck = "Emi"]]<<endif>>\n<<if $peopleCheck eq "You">><<else>>[[Yourself|SamAndEmi5][$moneyCheck = "You"]]<<endif>>
<<if $chosenOnce eq "Yes">>YOU: "Let's decide again."\n\n<<else>>You call the two of them to join you.\n\nYOU: "Let's go over the plan one final time."\n\n<<if $maskChosen eq "None">>SAM: "I didn't see you take a mask. Here."\n\nSam hands you a mask with a skeleton skull paint on its front.\n\n<<else>><<endif>>EMI: "Alright, let's get this done and over with."\n\nYou look over the both of them. Emi has fire powers, Sam has lightning powers and you have force powers.\n\nYOU: "Let's settle who is doing what again."\n\n<<endif>>When the robbery starts, who should keep the civilians in check?\n\n[[Sam|SamAndEmi4][$peopleCheck = "Sam"]]\n[[Emi|SamAndEmi4][$peopleCheck = "Emi"]]\n[[Yourself|SamAndEmi4][$peopleCheck = "You"]]
You look around.\n\n<<if $emiOkay is "Yes">>Emi is standing a little to the side, waiting for you.<<else>>Emi is pacing, looking up at the back of the bank.<<endif>>\n<<if $samOkay is "Yes">>Sam is standing by the box of masks, looking a little better than just now.<<else>>Sam is shaking nervously by the box of masks.<<endif>>\n\n[[Talk to Emi|EmiTalk]]\n[[Talk to Sam|SamTalk]]\n[[Look At The Mask Box|MaskSelect]]\n\nIf you are ready to continue, settle the final plan.\n\n[[Plan|SamAndEmi3]]
You race up the alleyway behind the bank where two people stood waiting.\n\nEMI: "There you are! What took you?"\n\nThe girl, Emi, stands up and beckons you to get closer.\n\nThe boy, Sam, stays knealing on the floor next to a box. He is visibly nervous.\n\n<<if $risk gte 2>>YOU: "I ran into some Ironclad."\n\nSAM: "What? Ironclad?!"\n\nEMI: "You didn't lead them here, right?"\n\nYOU: "I don't think so..."<<else>>YOU: "There was- No, there was nothing..."\n\nYou'd rather not think about the woman with the pink scarf. Not now.<<endif>>\n\nEmi gave you a weird look, as if she didn't trust you.\n\nEMI: "Well, we're almost ready. Just get a mask from the box and let us know when you want to go in."\n\n[[Continue|SamAndEmi2]]
<<silently>><<set $aamilahSaved = "Neither">>\n<<set $risk = 1>>\n<<set $maskChosen = "None">>\n<<set $peopleCheck = "None">>\n<<set $moneyCheck = "None">>\n<<set $ironcladCheck = "None">>\n<<set $answer = 1>>\n<<set $talkedToSam = "No">>\n<<set $talkedToEmi = "No">>\n<<set $samOkay = "No">>\n<<set $emiOkay = "No">>\n<<set $chosenOnce = "No">>\n<<set $samAlive = "Yes">>\n<<set $emiAlive = "Yes">><<endsilently>>You are Josh.\n\nYou are an Energy User, commonly called an Energus.\n\nYou have force powers, capable of pushing and pulling objects.\n\nYour kind is feared.\n\nLike a monster.\n\n[[Step Outside|World]]
You walk up to Sam.\n\n<<if $talkedToSam eq "Yes">>YOU: "Hey, Sam. All good?"\n\nSAM: "Yeah, I guess... Just let us know when you're ready."\n\n[[Return|SamAndEmi2]]<<else>>YOU: "Hey, Sam."\n\nSam looks up at you before breaking his daze and noticing you.\n\nSAM: "Huh? Oh sorry.."\n\nYOU: "You alright Sam?"\n\nSam shifted his gaze towards the box of masks next to him, one of them staring straight at him.\n\nSAM: "Is this right? What we're doing?"\n\n[[Yes|SamTalk2][$answer = 1]]\n[[No|SamTalk2][$answer = 2]]\n[[We Have No Choice|SamTalk2][$answer = 3]]\n[[Say Nothing|SamTalk2][$answer = 4]]<<endif>>
Dushanth Daniel Ray Mahendran
You walk up to Emi.\n\n<<if $talkedToEmi eq "Yes">>YOU: "Emi. Everything alright?"\n\nEMI: "I'm fine! You've asked me enough times, already. Let's just do this!"\n\n[[Return|SamAndEmi2]]<<else>>YOU: "Emi. Everything alright?"\n\nEmi stops her pacing and gives you a weird look.\n\nEMI: "I'm good. Everything is good. Yes. Everything but my sister! And the Ironclad! And the stupid world!"\n\n[[Calm Down|EmiTalk2][$answer = 1]]\n[[I Agree|EmiTalk2][$answer = 2]]\n[[Olivia Will Be Fine|EmiTalk2][$answer = 3]]\n[[Say Nothing|EmiTalk2][$answer = 4]]<<endif>>
You pick up a mask with a pink heart painted on the front. \n\nIt reminds you of the woman with the pink scarf.\n\n[[Choose the Heart Mask|MaskSelect][$maskChosen = "Heart"]]\n[[Put the Mask back|MaskSelect]]
You run until you're sure no Ironclad can catch you.\n\n<<if $samAlive eq "No">>You're alone.\n\nYou get back to Olivia's place as soon as possible and give her the gold.\n\nOlivia refuses to take it.\n\nOLIVIA: "I'm not taking gold that killed my sister and my friend. No. Leave."\n\nShortly after, Olivia dies to her disease, leaving you alone with the gold.\n\nYou are alone. And feared.\n\nLike a monster.\n\n[[The End|Final]]<<else>>The three of you look at each other, happy to get out alive and with the gold.\n\nYou get back to Olivia's place with the other two as soon as possible and give her the gold.\n\nOlivia undergoes the procedure with the gold and recovers, sure to live for many more years.\n\nHowever, the three of you are now forever on the run from the Ironclad.\n\nAlways feared.\n\nLike a monster.\n\n[[The End|Final]]<<endif>>