{(text-color: "grey")[Secret 01]}<center>(text-style: "shadow")[<big><big><big><big>(text-color: "black")[''The End'']</big></big></big></big>]
(color: "red")[(text-rotate: 2)[<small>''Deadbrain City''</small>]]
<big>[[Start]]</big>
<sub><small>By Kieron Rana</small></sub></center>
(set: $displayHealth to 0)
{(if: $newGameA is true)[(set: $slot to 1)(goto: "tutorial")](if: $newGameB is true)[(set: $slot to 2)(goto: "tutorial")](if: $newGameC is true)[(set: $slot to 3)(goto: "tutorial")]}(if: (saved-games:) contains "Slot A")[{
(link: "Load Game A")[(set: $slot to 1)(load-game:"Slot A")]}
{<small>(link: "New Game (Overight Game A)")[(set: $newGameA to (confirm: "Delete Your Game Data And Begin A New Game?"))(goto: "Start")]</small>}](else:)[{(link: "New Game")[(set: $newGameA to (confirm: "Begin A New Game?"))(goto: "Start")]}]
(if: (saved-games:) contains "Slot B")[{
(link: "Load Game B")[(set: $slot to 2)(load-game:"Slot B")]}
{<small>(link: "New Game (Overight Game B)")[(set: $newGameB to (confirm: "Delete Your Game Data And Begin A New Game?"))(goto: "Start")]</small>}
](else:)[{(link: "New Game")[(set: $newGameB to (confirm: "Begin A New Game?"))(goto: "Start")]}]
(if: (saved-games:) contains "Slot C")[{
(link: "Load Game C")[(set: $slot to 3)(load-game:"Slot C")]}
{<small>(link: "New Game (Overight Game C)")[(set: $newGameC to (confirm: "Delete Your Game Data And Begin A New Game?"))(goto: "Start")]</small>}
](else:)[{(link: "New Game")[(set: $newGameC to (confirm: "Begin A New Game?"))(goto: "Start")]}]
[[Title ->title]]
{
(print: "<script>$('html').removeClass(\)</script>")
(if: (passage:)'s tags's length > 0)[
(print: "<script>$('html').addClass('" + (passage:)'s tags.join(' ') + "'\)</script>")
]
(if: $hydration <= 0)[(live: 1s)[(set: $health to $health - 5)]]
(if: $starvation <= 0)[(live: 1s)[(set: $health to $health - 5)]]
(if: $health >= 1)[](else:)[(goto: "dead")]
(if: $gun is "Crossbow")[(set: $damage to 5)(set: $reload to 1)(set: $speed to 2)]
(if: $gun is "Pistol")[(set: $damage to 3)(set: $reload to 4)(set: $speed to 4)]
(if: $gun is "Sniper Rifle")[(set: $damage to 5)(set: $reload to 2)(set: $speed to 1)]
(if: $gun is "Flintlock")[(set: $damage to 4)(set: $reload to 2)(set: $speed to 2)]
(if: $gun is "Submachine Gun")[(set: $damage to 2)(set: $reload to 4)(set: $speed to 5)]
(if: $gun is "Assault Rifle")[(set: $damage to 3)(set: $reload to 3)(set: $speed to 5)]
(if: $gun is "Grenades")[(set: $damage to 5)(set: $reload to 4)(set: $speed to 4)]
(if: $xp >= 100)[Choose a level up in the pause menu!]}
(set: $findSomething to true)(set: $getGun to true)(set: $health to 1)(set: $hydration to 1)(set: $starvation to 1)
Double-click this passage to edit it.
{(set: $fastTravel to true)}(link: "(color: 'orange')[Dead Desert]")[(set: $fastTravel to false)(goto: "Dead Desert")]
(if: $abandonedVillage is true)[
(link: "(color: 'black')[Abandoned Village]")[(set: $fastTravel to false)(goto: "Abandoned Village")]]
(if: $trainwreck is true)[
(link: "(color: 'white')[Trainwreck]")[(set: $fastTravel to false)(goto: "Trainwreck")]]
(text-color: "black")[(link: "Cancel")[(set: $fastTravel to false)(goto: "Pause")]]
(if: $fastTravel is true)[(if: not $home is 0)[
(link: "Home")[(either: '(set: $opt to 1)','(set: $opt to 1)','(set: $opt to 2)')]]]
(if: $displayHealth is true)[<hr>(color: "green")[Health: $health]
$gun Ammo: $ammo](if: $fastTravel is true)[(if: $home is "Caravan")[(link: "Home")[(goto: "Caravan")]]]
(if: $findSomething is true)[{(either: '(either: "(set: $ammo to it + 1)","(set: $ammo to it + 2)","(set: $ammo to it + 3)","(set: $ammo to it + 4)","(set: $ammo to it + 5)")','(either: "(set: $money to it + 1)","(set: $money to it + 2)","(set: $money to it + 3)","(set: $money to it + 4)","(set: $money to it + 5)")','(either: "(set: $watch to it + 1)","(set: $watch to it + 2)","(set: $watch to it + 3)","(set: $watch to it + 4)","(set: $watch to it + 5)")','(either: "(set: $clock to it + 1)","(set: $clock to it + 2)","(set: $clock to it + 3)","(set: $clock to it + 4)","(set: $clock to it + 5)")','(either: "(set: $hat to it + 1)","(set: $hat to it + 2)","(set: $hat to it + 3)","(set: $hat to it + 4)","(set: $hat to it + 5)")','(either: "(set: $pillow to it + 1)","(set: $pillow to it + 2)","(set: $pillow to it + 3)","(set: $pillow to it + 4)","(set: $pilllow to it + 5)")','(either: "(set: $slipper to it + 1)","(set: $slipper to it + 2)","(set: $slipper to it + 3)","(set: $slipper to it + 4)","(set: $slipper to it + 5)")','(either: "(set: $pen to it + 1)","(set: $pen to it + 2)","(set: $pen to it + 3)","(set: $pen to it + 4)","(set: $pen to it + 5)")','(either: "(set: $salotape to it + 1)","(set: $salotape to it + 2)","(set: $salotape to it + 3)","(set: $salotape to it + 4)","(set: $salotape to it + 5)")','(either: "(set: $toiletRoll to it + 1)","(set: $toiletRoll to it + 2)","(set: $toiletRoll to it + 3)","(set: $toiletRoll to it + 4)","(set: $toiletRoll to it + 5)")','(either: "(set: $book to it + 1)","(set: $book to it + 2)","(set: $book to it + 3)","(set: $book to it + 4)","(set: $book to it + 5)")','(either: "(set: $light to it + 1)","(set: $light to it + 2)","(set: $light to it + 3)","(set: $light to it + 4)","(set: $light to it + 5)")','(either: "(set: $actionFigure to it + 1)","(set: $actionFigure to it + 2)","(set: $actionFigure to it + 3)","(set: $actionFigure to it + 4)","(set: $actionFigure to it + 5)")','(either: "(set: $paper to it + 1)","(set: $paper to it + 2)","(set: $paper to it + 3)","(set: $paper to it + 4)","(set: $paper to it + 5)")','(either: "(set: $box to it + 1)","(set: $box to it + 2)","(set: $box to it + 3)","(set: $box to it + 4)","(set: $box to it + 5)")','(either: "(set: $ruler to it + 1)","(set: $ruler to it + 2)","(set: $ruler to it + 3)","(set: $ruler to it + 4)","(set: $ruler to it + 5)")','(either: "(set: $headphone to it + 1)","(set: $headphone to it + 2)","(set: $headphone to it + 3)","(set: $headphone to it + 4)","(set: $headphone to it + 5)")','(either: "(set: $blanket to it + 1)","(set: $blanket to it + 2)","(set: $blanket to it + 3)","(set: $blanket to it + 4)","(set: $blanket to it + 5)"))')
}(if: $getGun is true)[(either: 'You find some stuff!(live: 2s)[(display: "place")]','You find some stuff!(live: 2s)[(display: "place")]','You find some stuff!(live: 2s)[(display: "place")]','You find some stuff!(live: 2s)[(display: "place")]','You find some stuff!(live: 2s)[(display: "place")]','Would you like to equip a crossbow?
(link: "Yes")[(set: $gun to "Crossbow")(either: "(set: $ammo to 0)","(set: $ammo to 10)","(set: $ammo to 15)","(set: $ammo to 20)")(display: "place")]
(link: "No")[(display: "place")]','Would you like to equip a pistol?
(link: "Yes")[(set: $gun to "Pistol")(either: "(set: $ammo to 0)","(set: $ammo to 10)","(set: $ammo to 15)","(set: $ammo to 20)")(display: "place")
(link: "No")[(if: $place is "Dead Desert")[(goto: "Caravan")](else:)[(display: "place")]]','Would you like to equip grenades?
(link: "Yes")[(set: $gun to "Grenades")(either: "(set: $ammo to 0)","(set: $ammo to 1)","(set: $ammo to 2)","(set: $ammo to 3)")(display: "place")
(link: "No")[(if: $place is "Dead Desert")[(goto: "Caravan")](else:)[(display: "place")]]')]](else:)[You find some stuff!(display: 'place')]
(set: $findSomething to false)
(set: $getGun to false)
(set: $xp to $xp + 10)
<span id="box">Keep Your Hydration And Starvation Levels High:
Hydration: (color: "green")[100%]
Starvation: (color: "green")[100%]</span><span id="content">Surviving in Deadbrain City is always a struggle, so here's some tips:
`*`Explore Deadbrain
`*`Sell Items To Make Money
`*`Keep Your Health High
`*`Pause To Open Inventory And Fast Travel
There is no story but the ultimate goal is to escape Deadbrain. Once you do so, you have completed the game but can continue to play.
More tutorials can be chosen through the pause menu.
[[Begin ->Dead Desert]]{
(set: $hydration to 50)
(set: $starvation to 50)
(set: $health to 50)
(set: $strength to 1)
(set: $xposition to 1)
(set: $yposition to 1)
(set: $harry to false)
(set: $scarlet to false)
(set: $james to false)
(set: $gun to "Pistol")
(set: $displayHealth to true)
(if: $slot is 2)[(save-game:"Slot B")]
(if: $slot is 3)[(save-game:"Slot C")]
(if: $slot is 1)[(save-game:"Slot A")]
(set: $findSomething to true)
(set: $xp to 0)}
{(set: $place to "Dead Desert")}(set: $position to 1.1)<span id="box">Hydration: {(if: $hydration >= 50)[(color: "green")[$hydration]](else-if: $hydration >= 10)[(color: "yellow")[$hydration]](else:)[(color: "red")[$hydration]]}
{Starvation: (if: $starvation >= 50)[(color: "green")[$starvation]](else-if: $starvation >= 10)[(color: "yellow")[$starvation]](else:)[(color: "red")[$starvation]]}
[[Pause]]</span><span id="content"><big><big>''The Dead Desert''</big></big>
(link: "Move")[(link: "North")[{(set: $position to $position + 0.1)(goto: "North")}]
(link: "South")[(set: $position to $position - 0.1)(goto: "South")]
(link: "West")[(set: $position to $position - 1)(goto: "West")]
(link: "East")[(set: $position to $position + 1)(goto: "East")]]
(if: $home is 0)[[[Caravan ->Caravan]]](else-if: $home is "Caravan")[(link: "Caravan")[(either: '(set: $opt to 1)','(set: $opt to 1)','(set: $opt to 2)')(goto: "home")]]
[[Go Hunting]]
(text-color: "black")[{(set: $displayHealth to true)}<big><big>''$name''</big></big>
(if: $xp >= 100)[[[Level Up ->Level Up]]]
[[Open Inventory]]
[[Fast Travel]]
{(link:"Save Game")[(if: $slot is 1)[
(save-game:"Slot A")](if: $slot is 2)[
(save-game:"Slot B")](else:)[
(save-game:"Slot C")]Game Saved!]}
[[Tutorials]]
[[Quit To Title ->title]]
{(link: "Back")[(display: "place")]}]
{(set: $displayHealth to false)}Travelling...
Position: $xposition,$yposition(live: 3s)[(set: $hydration to $hydration - 3)(set: $starvation to $starvation - 2)(set: $xposition to $xposition + 1)(goto: "East")]
(if: $xposition is 1 and $yposition is 1)[You reach the Dead Desert.
[[Dead Desert]]](else-if: $xposition is 5 and $yposition is 1)[You reach the Abandoned Village.
(link: "Stop")[(set: $opt to (either: '1','1','1','2'))(goto: "Abandoned Village")]](else-if: $xposition is 9 and $yposition is 1)[You reach the Deadly Stream.
[[Stop]]](else-if: $xposition is 10 and $yposition is 1)[You reach an old train track.
[[Stop]]](else-if: $xposition is 11 and $yposition is 1)[You reach a trainwreck.
[[Stop ->Trainwreck]]](else-if: $xposition is 13 and $yposition is 1)[You reach Deadbrain Hills.
[[Stop]]](else-if: $xposition is 7 and $yposition is 2)[You reach a police station.
[[Stop ->Raided Police Station]]](else-if: $xposition is 2 and $yposition is 3)[You reach an old factory.
[[Stop ->Shut-Down Factory]]](else-if: $xposition is 6 and $yposition is 3)[You reach Survivor's Safety City.
[[Stop ->Survivor's City]]](else-if: $xposition is 12 and $yposition is 3)[You reach Friendly Camp.
[[Stop ->Friendly Camp]]](else-if: $xposition is 14 and $yposition is 3)[You reach the Safe River.
[[Stop]]](else-if: $xposition is 2 and $yposition is 4)[You reach the Deadly Stream.
[[Stop ->Stop]]](else-if: $xposition is 3 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 4 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 5 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 6 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 7 and $yposition is 6)[You reach the Burning Station.
[[Stop]]](else-if: $xposition is 10 and $yposition is 7)[You reach the Ruined City.
[[Stop ->Ruined City]]](else-if: $xposition is 12 and $yposition is 7)[You reach Unsafe Forest.
[[Stop ->Unsafe Forest]]](else-if: $xposition is 13 and $yposition is 7)[You reach Unsafe Forest.
[[Stop ->Unsafe Forest]]](else-if: $xposition is 14 and $yposition is 7)[You reach Unsafe Forest.
[[Stop ->Unsafe Forest]]](else-if: $xposition is 15 and $yposition is 7)[You reach a military camp.
[[Stop ->Military Camp]]](else-if: $xposition is 1 and $yposition is 9)[You reach an old jail.
[[Stop ->Jail]]](else-if: $xposition is 12 and $yposition is 8)[You reach the old lighthouse.
[[Stop ->Lighthouse]]](else-if: $yposition is <= 9 and $yposition >= 13)[You reach Deadbrain Beach
[[Stop ->Beach]]](else:)[
[[Stop]]
(link: "Move In A Different Direction")[(link: "North")[(goto: "North")]
(link: "South")[(goto: "South")]
(link: "West")[(goto: "West")]]]
{(set: $place to "Abandoned Village")(set: $abandonedVillage to true)(set: $position to 5.1)}(if: $opt is 1)[<span id="box">Hydration: {(if: $hydration >= 50)[(color: "green")[$hydration]](else-if: $hydration >= 10)[(color: "yellow")[$hydration]](else:)[(color: "red")[$hydration]]}
{Starvation: (if: $starvation >= 50)[(color: "green")[$starvation]](else-if: $starvation >= 10)[(color: "yellow")[$starvation]](else:)[(color: "red")[$starvation]]}
[[Pause]]</span><span id="content"><big><big>''The Abandoned Village...''</big></big>
(link: "Move")[(link: "North")[{(set: $position to $position + 0.1)(goto: "North")}]
(link: "South")[{(set: $position to $position - 0.1)(goto: "South")}]
(link: "West")[(set: $position to $position - 1)(goto: "West")]
(link: "East")[(set: $position to $position + 1)(goto: "East")]]
[[James Say]]
[[Scarlett Brown]]
(if: $findSomething is true)[(link: "Search For Stuff In The Destroyed House")[(set: $getGun to false)(goto: 'look4Stuff')]](if: $home is "Garage")[
(link: "Garage")[(either: '(set: $opt to 1)','(set: $opt to 1)','(set: $opt to 2)')]]](else: $opt is 2)[The Abandoned Village is attacked!
[[Fight ->setOpponent]]
(link: 'Try To Run')[(either: '(goto: "Dead Desert")','(goto: "setOpponent")')]]
{(set: $place to "nowhere")}<span id="box">Hydration: {(if: $hydration >= 50)[(color: "green")[$hydration]](else-if: $hydration >= 10)[(color: "yellow")[$hydration]](else:)[(color: "red")[$hydration]]}
{Starvation: (if: $starvation >= 50)[(color: "green")[$starvation]](else-if: $starvation >= 10)[(color: "yellow")[$starvation]](else:)[(color: "red")[$starvation]]}
[[Pause]]</span><span id="content"><big>(if: $xposition is 10 and $yposition is 1)[<big>''Old Train Station: $xposition,$yposition''</big>](else-if: $xposition is 9 and $yposition is 1)[<big>''The Deadly Stream: $xposition,$yposition''</big>](else:)[The Middle Of Nowhere: $xposition,$yposition]</big>
(link: "Move")[(link: "North")[{(set: $yposition to $yposition + 1)(goto: "North")}]
(link: "South")[{(set: $yposition to $yposition - 1)(goto: "South")}]
(link: "West")[(set: $xposition to $xposition - 1)(goto: "West")]
(link: "East")[(set: $xposition to $xposition + 1)(goto: "East")]]
[[Go Hunting]]
(if: $xposition is 9 and $yposition is 1)[[[Swim In The Deadly Stream ->The Deadly Stream]]
(link: "Drink From The Deadly Stream")[(set: $hydration to $hydration - 10)(goto: "Stop")]](if: $xposition is 10 and $yposition is 1)[[[Follow The Train Track ->Train Track]]]
(if: $xposition is 6 and $yposition is 15)[[[Harry Jones ->Harry Jones]]]
(if: $harry is false)[(link: "Introduce Yourself")[(alert: "'Hi.' you say. 'My name's $name.'")(live: 2s)[(alert: "'I'm Harry.' Harry replies.")(stop:)](set: $harry to 1)(live: 5s)[(goto: "Know Harry")]]](else:)[(goto: "Know Harry")]
You enter the caravan.
(if: $home is 0)[(link: "Set As Home")[(set: $opt to 1)(set: $home to "Caravan")(goto: "home")]
(if: $findSomething is true)[(link: "Look For Stuff")[(goto: "look4stuff")]]
[[Leave ->Dead Desert]]](else:)[(goto: "home")]
Double-click this passage to edit it.
{(set: $displayHealth to false)}Travelling...
Position: $xposition,$yposition(live: 3s)[(set: $hydration to $hydration - 3)(set: $starvation to $starvation - 2)(set: $yposition to $yposition - 1)(goto: "East")]
(if: $xposition is 1 and $yposition is 1)[You reach the Dead Desert.
[[Dead Desert]]](else-if: $xposition is 5 and $yposition is 1)[You reach the Abandoned Village.
(link: "Stop")[(set: $opt to (either: '1','1','1','2'))(goto: "Abandoned Village")]](else-if: $xposition is 9 and $yposition is 1)[You reach the Deadly Stream.
[[Stop]]](else-if: $xposition is 10 and $yposition is 1)[You reach an old train track.
[[Stop]]](else-if: $xposition is 11 and $yposition is 1)[You reach a trainwreck.
[[Stop ->Trainwreck]]](else-if: $xposition is 13 and $yposition is 1)[You reach Deadbrain Hills.
[[Stop]]](else-if: $xposition is 7 and $yposition is 2)[You reach a police station.
[[Stop ->Raided Police Station]]](else-if: $xposition is 2 and $yposition is 3)[You reach an old factory.
[[Stop ->Shut-Down Factory]]](else-if: $xposition is 6 and $yposition is 3)[You reach Survivor's Safety City.
[[Stop ->Survivor's City]]](else-if: $xposition is 12 and $yposition is 3)[You reach Friendly Camp.
[[Stop ->Friendly Camp]]](else-if: $xposition is 14 and $yposition is 3)[You reach the Safe River.
[[Stop]]](else-if: $xposition is 2 and $yposition is 4)[You reach the Deadly Stream.
[[Stop ->Stop]]](else-if: $xposition is 3 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 4 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 5 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 6 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 7 and $yposition is 6)[You reach the Burning Station.
[[Stop]]](else-if: $xposition is 10 and $yposition is 7)[You reach the Ruined City.
[[Stop ->Ruined City]]](else-if: $xposition is 12 and $yposition is 7)[You reach Unsafe Forest.
[[Stop ->Unsafe Forest]]](else-if: $xposition is 13 and $yposition is 7)[You reach Unsafe Forest.
[[Stop ->Unsafe Forest]]](else-if: $xposition is 14 and $yposition is 7)[You reach Unsafe Forest.
[[Stop ->Unsafe Forest]]](else-if: $xposition is 15 and $yposition is 7)[You reach a military camp.
[[Stop ->Military Camp]]](else-if: $xposition is 1 and $yposition is 9)[You reach an old jail.
[[Stop ->Jail]]](else-if: $xposition is 12 and $yposition is 8)[You reach the old lighthouse.
[[Stop ->Lighthouse]]](else-if: $yposition is <= 9 and $yposition >= 13)[You reach Deadbrain Beach
[[Stop ->Beach]]](else:)[
[[Stop]]
(link: "Move In A Different Direction")[(link: "North")[(goto: "North")]
(link: "South")[(goto: "South")]
(link: "East")[(goto: "East")]]]
{(set: $displayHealth to false)}Travelling...
Position: $xposition,$yposition(live: 3s)[(set: $hydration to $hydration - 3)(set: $starvation to $starvation - 2)(set: $yposition to $yposition - 1)(goto: "East")]
(if: $xposition is 1 and $yposition is 1)[You reach the Dead Desert.
[[Dead Desert]]](else-if: $xposition is 5 and $yposition is 1)[You reach the Abandoned Village.
(link: "Stop")[(set: $opt to (either: '1','1','1','2'))(goto: "Abandoned Village")]](else-if: $xposition is 9 and $yposition is 1)[You reach the Deadly Stream.
[[Stop]]](else-if: $xposition is 10 and $yposition is 1)[You reach an old train track.
[[Stop]]](else-if: $xposition is 11 and $yposition is 1)[You reach a trainwreck.
[[Stop ->Trainwreck]]](else-if: $xposition is 13 and $yposition is 1)[You reach Deadbrain Hills.
[[Stop]]](else-if: $xposition is 7 and $yposition is 2)[You reach a police station.
[[Stop ->Raided Police Station]]](else-if: $xposition is 2 and $yposition is 3)[You reach an old factory.
[[Stop ->Shut-Down Factory]]](else-if: $xposition is 6 and $yposition is 3)[You reach Survivor's Safety City.
[[Stop ->Survivor's City]]](else-if: $xposition is 12 and $yposition is 3)[You reach Friendly Camp.
[[Stop ->Friendly Camp]]](else-if: $xposition is 14 and $yposition is 3)[You reach the Safe River.
[[Stop]]](else-if: $xposition is 2 and $yposition is 4)[You reach the Deadly Stream.
[[Stop ->Stop]]](else-if: $xposition is 3 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 4 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 5 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 6 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 7 and $yposition is 6)[You reach the Burning Station.
[[Stop]]](else-if: $xposition is 10 and $yposition is 7)[You reach the Ruined City.
[[Stop ->Ruined City]]](else-if: $xposition is 12 and $yposition is 7)[You reach Unsafe Forest.
[[Stop ->Unsafe Forest]]](else-if: $xposition is 13 and $yposition is 7)[You reach Unsafe Forest.
[[Stop ->Unsafe Forest]]](else-if: $xposition is 14 and $yposition is 7)[You reach Unsafe Forest.
[[Stop ->Unsafe Forest]]](else-if: $xposition is 15 and $yposition is 7)[You reach a military camp.
[[Stop ->Military Camp]]](else-if: $xposition is 1 and $yposition is 9)[You reach an old jail.
[[Stop ->Jail]]](else-if: $xposition is 12 and $yposition is 8)[You reach the old lighthouse.
[[Stop ->Lighthouse]]](else-if: $yposition is <= 9 and $yposition >= 13)[You reach Deadbrain Beach
[[Stop ->Beach]]](else:)[
[[Stop]]
(link: "Move In A Different Direction")[(link: "North")[(goto: "North")]
(link: "East")[(goto: "East")]
(link: "West")[(goto: "West")]]]
{(set: $displayHealth to false)}Travelling...
Position: $xposition,$yposition(live: 3s)[(set: $hydration to $hydration - 3)(set: $starvation to $starvation - 2)(set: $yposition to $yposition + 1)(goto: "East")]
(if: $xposition is 1 and $yposition is 1)[You reach the Dead Desert.
[[Dead Desert]]](else-if: $xposition is 5 and $yposition is 1)[You reach the Abandoned Village.
(link: "Stop")[(set: $opt to (either: '1','1','1','2'))(goto: "Abandoned Village")]](else-if: $xposition is 9 and $yposition is 1)[You reach the Deadly Stream.
[[Stop]]](else-if: $xposition is 10 and $yposition is 1)[You reach an old train track.
[[Stop]]](else-if: $xposition is 11 and $yposition is 1)[You reach a trainwreck.
[[Stop ->Trainwreck]]](else-if: $xposition is 13 and $yposition is 1)[You reach Deadbrain Hills.
[[Stop]]](else-if: $xposition is 7 and $yposition is 2)[You reach a police station.
[[Stop ->Raided Police Station]]](else-if: $xposition is 2 and $yposition is 3)[You reach an old factory.
[[Stop ->Shut-Down Factory]]](else-if: $xposition is 6 and $yposition is 3)[You reach Survivor's Safety City.
[[Stop ->Survivor's City]]](else-if: $xposition is 12 and $yposition is 3)[You reach Friendly Camp.
[[Stop ->Friendly Camp]]](else-if: $xposition is 14 and $yposition is 3)[You reach the Safe River.
[[Stop]]](else-if: $xposition is 2 and $yposition is 4)[You reach the Deadly Stream.
[[Stop ->Stop]]](else-if: $xposition is 3 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 4 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 5 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 6 and $yposition is 6)[You reach the Unused Motorway.
[[Stop ->Unused Motorway]]](else-if: $xposition is 7 and $yposition is 6)[You reach the Burning Station.
[[Stop]]](else-if: $xposition is 10 and $yposition is 7)[You reach the Ruined City.
[[Stop ->Ruined City]]](else-if: $xposition is 12 and $yposition is 7)[You reach Unsafe Forest.
[[Stop ->Unsafe Forest]]](else-if: $xposition is 13 and $yposition is 7)[You reach Unsafe Forest.
[[Stop ->Unsafe Forest]]](else-if: $xposition is 14 and $yposition is 7)[You reach Unsafe Forest.
[[Stop ->Unsafe Forest]]](else-if: $xposition is 15 and $yposition is 7)[You reach a military camp.
[[Stop ->Military Camp]]](else-if: $xposition is 1 and $yposition is 9)[You reach an old jail.
[[Stop ->Jail]]](else-if: $xposition is 12 and $yposition is 8)[You reach the old lighthouse.
[[Stop ->Lighthouse]]](else-if: $yposition is <= 9 and $yposition >= 13)[You reach Deadbrain Beach
[[Stop ->Beach]]](else:)[
[[Stop]]
(link: "Move In A Different Direction")[(link: "South")[(goto: "South")]
(link: "East")[(goto: "East")]
(link: "West")[(goto: "West")]]]
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{(set: $place to "Trainwreck")(set: $trainwreck to true)}(set: $position to 11.1)<span id="box">Hydration: {(if: $hydration >= 50)[(color: "green")[$hydration]](else-if: $hydration >= 10)[(color: "yellow")[$hydration]](else:)[(color: "red")[$hydration]]}
{Starvation: (if: $starvation >= 50)[(color: "green")[$starvation]](else-if: $starvation >= 10)[(color: "yellow")[$starvation]](else:)[(color: "red")[$starvation]]}
[[Pause]]</span><span id="content"><big><big>''Trainwreck''</big></big>
(link: "Move")[(link: "North")[{(set: $position to $position + 0.1)(goto: "North")}]
(link: "South")[{(set: $position to $position - 0.1)(goto: "South")}]
(link: "West")[(set: $position to $position - 1)(goto: "West")]
(link: "East")[(set: $position to $position + 1)(goto: "East")]]
(if: $findSomething is true)[(link: "Look For Stuff In The Train")[(set: $getGun to false)(goto: "look4stuff")]]
[[Goto The Train Track ->Train Track]]
[[Go Hunting]]
{(set: $comfort to $comfy / 2)}(if: $opt is 1)[(link: "Sleep")[(set: $health to $health + (($health / 2) * $comfort))Health Regenerated]
(link: "Unset As Home(if: $home is 'Garage')[ + £100]")[(set: $home to 0)(if: $home is "Caravan")[(goto: "Dead Desert")](else-if: $home is "Garage")[(set: $money to $money + 100)(goto: "Abandoned Village")]]
{(link:"Save Game")[(if: $slot is 1)[
(save-game:"Slot A")](if: $slot is 2)[
(save-game:"Slot B")](else:)[
(save-game:"Slot C")]Game Saved!]}
(link: "Leave")[(display: 'place')]](else:)[(goto: "homeAttack")]
(if: $james is false)[(link: "Introduce Yourself")[(alert: "'Hey.' you say. 'My name's $name.'")(live: 2s)[(alert: "'Hey.' he replies. 'Nice to meet ya. My names James Say.")(stop:)](set: $james to 1)(live: 5s)[(goto: "Know James")]]]
(if: $scarlet is false)[(link: "Introduce Yourself")[(alert: "'Hi.' you say. 'I'm $name.'")(live: 2s)[(alert: "'Hey.' she replies. 'I'm Scarlet.'")(stop:)](set: $scarlet to 1)(live: 5s)[(goto: "Know Scarlet")]]](else:)[(goto: "Know Scarlet")]
<big>''Harry Jones''</big>
(if: $money >= 10)[(link: "Ammo - £10")[You buy the ammo.(set: $ammo to $ammo + 10)(set: $money to $money - 10)(live: 2s)[(goto: "Trade Harry")]]
(link: "Pillow - £10")[You buy the pillow.(set: $pillow to $pillow + 1)(set: $money to $money - 10)(live: 2s)[(goto: "Trade Harry")]]]
(if: $money >= 5)[(link: "Hat - £5")[You buy the hat.(set: $hat to $hat + 1)(set: $money to $money - 10)(live: 2s)[(goto: "Trade Harry")]]]
(link: "Finished")[(goto: "Know Harry")]
(if: $harry >= 1)[(link: "Talk")[(set: $harry to $harry + 1)You talk.(live: 1s)[(goto: "Know Harry")]]
(link: "Insult")[(set: $harry to $harry - 1)You insult him.(live: 1s)[(goto: "Know Harry")]]
(link: "Trade")[(goto: "Trade Harry")]](else-if: $harry <= -1)[(link: "Talk")[(set: $harry to $harry (either: '+','-') 1)You talk.(live: 1s)[(goto: "Know Harry")]]
(link: "Steal From")[(either: "(set: $(either: 'money','ammo','clock','hat','pillow') to it + (either: '1','2','3','4,','5'))","Harry nearly gets you!(live: 2s)[(goto: 'Harry Jones')]")]]
[[Back ->Stop]]
(if: $james >= 1)[(link: "Talk")[(set: $james to $james + 1)You talk.(live: 1s)[(goto: "James Say")]]
(link: "Insult")[(set: $james to $james - 1)You insult him.(live: 1s)[(goto: "James Say")]]
(if: not $home is "Garage")[(link: "Trade")[(alert: "I gotta garage that I'll sell for 100 pounds.")(if: $money >= 100)[(link: "Buy")[(set: $home to "Garage")(goto: 'home')]]]]]](else-if: $james <= -1)[(link: "Talk")[(set: $james to $james (either: '+','-') 1)You talk.(live: 1s)[(goto: "James Say")]]
(link: "Steal From")[(either: "(set: $(either: 'money','helmet','handlebar') to it + (either: '1','2','3'))","James nearly sees you!(live: 2s)[(goto: 'James Say')]")]]
[[Back ->Abandoned Village]]
You were attacked at home!
(link: "Fight")[(goto: "setOpponent")]
(link: "Try To Run")[(either: '(display: "place")','(goto: "setOpponent")')]
(if: $health >= 1)[(if: $opponent >= 1)[(if: $turn is 1)[(set: $hit to (either: '1','2'))(if: $hit is 1)[You shoot your opponent with the $gun!(live: 2s)[(set: $opponent to $opponent - $damage)(if: $reload >= $opponendSpeed)[(set: $hit to (either: '1,','2'))(if: $hit is 1)[You reload faster than your opponent can shoot you, and shoot them with the $gun!(set: $opponent to $opponent - $damage)(set: $turn to 2)(either: '(goto: "fightShoot")','(goto: "fightFist")')]](else:)[You reload faster than your opponent can shoot you, but miss!(live: 2s)[(set: $turn to 2)(either: '(goto: "fightShoot")','(goto: "fightFist")')]]](else:)[(set: $turn to 2)(either: '(goto: "fightShoot")','(goto: "fightFist")')]](else:)[You miss!(live: 2s)[(set: $turn to 2)(either: '(goto: "fightShoot")','(goto: "fightFist")')]]](else-if: $turn is 2)[(set: $hit to (either: '1','2'))(if: $hit is 1)[Your opponent shoots you!(live: 2s)[(set: $health to $health - $opponentDamage)(if: $opponentReload >= $speed)[(set: $hit to (either: '1,','2'))(if: $hit is 1)[Your opponent reloads faster than you can shoot them, and shoots you!(live: 2s)[(set: $health to $health - $opponentDamage)(set: $turn to 1)(goto: "fight")]]](else:)[Your opponent reloads faster than you can shoot them, but they miss!(live: 2s)[(set: $turn to 1)(goto: "fight")]]](else:)[(set: $turn to 1)(goto: "fight")]](else:)[Your opponent misses!(live: 2s)[(set: $turn to 1)(goto: "fight")]]]](else:)[You kill your opponent!(set: $money to $money + 50)(set: $xp to $xp + 20)
(set: $opt to 1)
(link: "Continue")[(if: $homeAttack is true)[(goto: "home")](else:)[(display: 'place')]]]](else:)[(goto: 'dead')]
(set: $hydration to $hydration - 7)
(set: $starvation to $starvation - 7)
(set: $ammo to $ammo - 1)
{(if: $health >= 1)[(either: '(set: $opponentDamage to 1)','(set: $opponentDamage to 2)','(set: $opponentDamage to 3)','(set: $opponentDamage to 4)','(set: $opponentDamage to 5)')
(either: '(set: $opponentReload to 1)','(set: $opponentReload to 2)','(set: $opponentReload to 3)','(set: $opponentReload to 4)','(set: $opponentReload to 5)')
(either: '(set: $opponentSpeed to 1)','(set: $opponentSpeed to 2)','(set: $opponentSpeed to 3)','(set: $opponentSpeed to 4)','(set: $opponentSpeed to 5)')
(either: '(set: $opponentStrength to 1)','(set: $opponentStrength to 2)','(set: $opponentStrength to 3)','(set: $opponentStrength to 4)','(set: $opponentStrength to 5)')
(either: '(set: $opponent to 100)','(set: $opponent to 90)','(set: $opponent to 80)','(set: $opponent to 70)','(set: $opponent to 60)','(set: $opponent to 50)','(set: $opponent to 40)','(set: $opponent to 30)','(set: $opponent to 20)','(set: $opponent to 10)')
(if: $speed >= $opponentSpeed)[(set: $turn to 1)(goto: 'fight')](else:)[(set: $turn to 2)(either: '(goto: "fightShoot")','(goto: "fightFist")')]](else:)[(goto: 'dead')]}
{(if: $place is "Dead Desert")[(goto: "Dead Desert")]
(if: $place is "Abandoned Village")[(goto: "Abandoned Village")]
(if: $place is "Trainwreck")[(goto: "Trainwreck")]
(if: $place is "nowhere")[(goto: "Stop")]}
(if: $scarlet >= 1)[(link: "Talk")[(set: $scarlet to $scarlet + 1)You talk.(live: 1s)[(goto: "Know Scarlet")]]
(link: "Insult")[(set: $scarlet to $scarlet - 1)You insult her.(live: 1s)[(goto: "Know Scarlet")]]
(link: "Trade")[(goto: "Trade Scarlet")]](else-if: $scarlet <= -1)[(link: "Talk")[(set: $scarlet to $scarlet (either: '+','-') 1)You talk.(live: 1s)[(goto: "Know Scarlet")]]
(link: "Steal From")[(either: "(set: $(either: 'money','ammo','clock','hat','pillow') to it + (either: '1','2','3','4,','5'))","Scarlet nearly gets you!(live: 2s)[(goto: 'Know Scarlet')]")]]
[[Back ->Abandoned Village]]
<big>''Scarlet Brown''</big>
(if: $money >= 10)[(link: "Ammo - £10")[You buy the ammo.(set: $ammo to $ammo + 10)(set: $money to $money - 10)(live: 2s)[(goto: "Trade Scarlet")]]
(link: "Sniper Rifle - £300")[You buy the gun.(set: $gun to "Sniper Rifle")(set: $money to $money - 300)(live: 2s)[(goto: "Trade Scarlet")]]]
(if: $money >= 5)[(link: "Helmet - £5")[You buy the helmet.(set: $helmet to $helmet + 1)(set: $money to $money - 10)(live: 2s)[(goto: "Trade Scarlet")]]]
(link: "Finished")[(goto: "Know Scarlet")]
{(set: $displayHealth to false)<center><big><big><big><big>(color: "black")[(text-style: "shadow")[''The End'']]</big></big></big></big></center>}
<center><small>(color: "#500900")[Of Your Life]</small></center>
(color: "black")[{(link: "Load Game")[(if: $slot is 1)[(load-game:"Slot A")]
(if: $slot is 2)[(load-game:"Slot B")
(if: $slot is 3)[(load-game:"Slot C")]
]]}
[[Quit To Title ->title]]]
{(set: $displayHealth to true)(live: 3s)[(set: $hunt to (either: '1','2'))(goto: "Go Hunting")]}(if: $hunt is 1)[Hunting...
You don't find anything...
(link: "Give Up")[(display: 'place')]](else:)[You find an infected person!
(link: "Fight!")[(goto: 'setOpponent')]
(link: "Try To Run Away")[(either: '(display: "place")','(goto: "setOpponent")')]]
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(if: $health >= 1)[(if: $opponent >= 1)[(if: $ammo >= 1)[(link: "Shoot Them")[(goto: 'fightShoot')]]
[[Punch Them ->fightFist]]](else:)[You kill your opponent!(set: $money to $money + 50)(set: $xp to $xp + 20)
(set: $opt to 1)
(link: "Continue")[(if: $homeAttack is true)[(goto: "home")](else:)[(display: 'place')]]]](else:)[(goto: 'dead')]
(set: $hydration to $hydration - 7)
(set: $starvation to $starvation - 7)
(set: $ammo to $ammo - 1)
(if: $health >= 1)[(if: $opponent >= 1)[(if: $turn is 1)[(set: $hit to (either: '1','2','3'))(if: $hit is 1)[You hit your opponent!(live: 2s)[(set: $opponent to $opponent - $strength)(set: $turn to 2)(either: '(goto: "fightShoot")','(goto: "fightFist")')]](else-if: $hit is 2)[You try to hit your opponent, but they block!(live: 2s)[(set: $turn to 2)(either: '(goto: "fightShoot")','(goto: "fightFist")')]](else-if: $hit is 3)[You miss!(live: 2s)](set: $turn to 2)(either: '(goto: "fightFist")','(goto: "fightShoot")')]]](else-if: $turn is 2)[(set: $hit to (either: '1','2','3'))(if: $hit is 1)[Your opponent hits you!(live: 2s)[(set: $health to $health - $opponentStrength)(set: $turn to 1)(goto: "fight")]](else-if: $hit is 2)[Your opponent tries to hit you, but you block!(live: 2s)[(set: $turn to 1)(goto: "fight")]](else-if: $hit is 3)[Your opponent misses!(live: 2s)[(set: $turn to 1)(goto: "fight")]]](else:)[You kill your opponent!(set: $money to $money + 50)(set: $xp to $xp + 20)
(set: $opt to 1)
(link: "Continue")[(if: $homeAttack is true)[(goto: "home")](else:)[(display: 'place')]]](else:)[(goto: 'dead')]
(set: $hydration to $hydration - 10)
(set: $starvation to $starvation - 10)
[[Fighting]]
[[Homes]]
[[Exploring]]
When fighting, the game considers your weapon's stats, as well as a bit of randomisation, to decide how the fight goes. Each weapon has different stats. Choose the weapon which you're best at using (using the skill tree), and sometimes based on your daily challenges. You get weapons by looking for them or buying them. Once you have a weapon, you can craft it to turn it into a different one. You can also fight using your fist. Decide whether to punch or shoot depending on your ammo - it is a valuable resource.
[[Practice Fighting ->setOpponent]]
[[Back ->Pause]]
There are houses you can find or buy in places, or you build one of your own in the middle of nowhere. The ones you find or buy can get attacked, but the ones you build cannot be. However, to build a house you need to collect many resources.
(link: "Move")[[[North ->North]]
[[South]]
[[East]]
[[West]]]
[[Back ->Pause]]
You begin exploring by clicking on 'Move' then clicking on either North, South, East or West. Everytime you reach somewhere, you will be told, and given the option to stop on it. You can also stop in the middle of nowhere. In these places there are different things to do. Once you go somewhere for the first time, you will be able to fast travel it in the pause menu.
(link: "Move")[[[North ->North]]
[[South]]
[[East]]
[[West]]]
[[Back ->Pause]]
Choose A Skill To Upgrade:
(link: "BOOM! Headshot!
<small>Increase Sniper Rifle Damage</small>")[(set: $sniping to $sniping + 1)(set: $xp to $xp - 100)(display: 'place')]
Choose A Skill To Upgrade:
(link: "BOOM! Headshot!
<small>Increase Sniper Rifle Damage</small>")[(set: $sniping to $sniping + 1)(set: $xp to $xp - 100)(display: 'place')]
(link: "Handguns!
<small>Increase Pistol Damage</small>")[(set: $pistol to $pistol + 1)(set: $xp to $xp - 100)(display: "place")]
(link: "Handguns!
<small>Increase Pistol Damage</small>")[(set: $pistol to $pistol + 1)(set: $xp to $xp - 100)(display: "place")]{
(set: $health to $health + 10)}
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