I've been trapped in here for... I don't know how long. Time doesn't really seem to pass unless something is happening.\n\nPlease you have to help me! Some crazy woman trapped me here. She asked me to play her game, and the next thing I know I'm just stuck here. Please, help me. \n\n[[How can I help you?]]\n[[Actually, I don't have to help you.]]\n[[Wait, so you're saying you're an actual person?]]\n[[I don't understand what you're telling me.]]\n
<<if $upset == "no">> Right, we're at the bottom of the stairs. Huh, looks like you'll have to say you're climbing them.\n\n[[I climb the stairs.]]\n\n<<else>> We're at the stairs. \n\n<i> A few moments pass.</i>\n\nI think you have say you're climbing the stairs to be able to follow.\n\n[[I climb the stairs.]]\n<<endif>>
Yes!\n\nI know this looks like a game, but its not. I'm really a person, and somehow my mind has been... trapped here. \n\nIts strange, at the moment I'm just like a consciousness, not a person. But, I kind of have a sense of the game happening around me. \n\nThere was a woman who asked me to play her game. The last thing I remember from the 'real' world is her scanning me with a machine, she said she had to calibrate the controls for the game. And then I was here.\n\nSo... will you help me\n\n[[Sure, how can I help? |How can I help you?]]\n[[Well, what do I get?]]
[[<i>For a few moments time passes and you watch a blank screen.</i>|castle]]
Thank you!\n\nI'm not exactly sure how you can help me. I think that if you do anything to damage the "game" it might do more harm than help. But, maybe if you complete the game? That is what the woman who trapped me here wanted, at least I think.\n\n[[Okay, so what should I do now?]]
Not really, it's- Ah, another closed door. Could you do the honours?\n\n[[Sure. I open the door.]]
Right! Well, it's a text game so... This sounds stupid, but maybe just say you're doing it?\n\n[[I open the cellar door.]]\n\n
Well. Maybe there is a better way. There might be one thing you can do. When you leave the game, you could just delete it. Delete the game and I'll just stop existing altogether. No more being trapped, no more wanting to be real.\n\n[[If that's what you want, I can do that for you.]]\n[[I'm not going to help you destroy yourself.]]
<i>You occasionally think about that person you tried to help. You tell yourself it was just part of the game. Maybe they were just part of the game. But you're glad you walked away - you're almost sure that the truth would be worse than not knowing.</i>\n\n\n<b>The End</b>\n\n
<<set $upset = "no">>Okay. Thanks. You're probably right to ask those questions, it's stuff we need to find out. I'm just so afraid of being stuck here forever, of what's going to be at the top of the castle. It's putting me a bit on edge. \n\n[[Don't worry, it'll be okay. |Continue climbing stairs.]]\n[[Lets just try and get it over and done with. |Continue climbing stairs.]]
Apart from scrap furniture and the cabbage that time forgot? Nope. Just a bunch of junk, I don't think any of this stuff is really usable. Oh hey, there are paintings over here, maybe they'll tell us something useful. They're covered in dust though, could you give me a hand?\n\n[[Sure. I wipe the dust off of the paintings.]]
<i>The corridor is silent for several minutes as time passes.</i>\n\nIn case it isn't clear, this is an icy silence.\n\n[[Fine. Up stairs then. |Up the stairs?]]
Maybe not. It smells like old rotten food, not an exciting mystery. \n\n[[Okay...|So, anything else down here?]]
Um, I'm not sure. It feels like a long time ago now. Nothings really clear, everything is kind of a blur. Up until your arrival.\n\n[[If your memory isn't that clear, then how do you know that's really what happened?]]\n[[Shall we head upstairs?|Up the stairs?]]
Ghost in the Machine
<i>There are no branches here.</i>\n\nUh, I take it that one didn't work either?\n\n[[Nope. Any ideas?|Well can you see anything useful?]]
Sure. Ugh, it's really dusty here. I can't see much either - just some dark stone corridor. I don't think we're going to be able to get far without some light. \n\n[[I light a torch]]\n
<<if $painting == "no">> <i>You play the game, but you can tell it's all wrong. Broken. Enemies attack each other, villagers talk to no one. Most of the NPCs don't seem to notice you. The world is shown through pixelated graphics, but you recognize the castle from the descriptions. It's crumbling and abandoned, just like before. You climb the stairs and when you reach the top you find the princess. You think it's her, the person who asked you to save them. She stares blankly at the wall and just repeats the save thing over and over: "Help! Help! Help!" She doesn't see you.</i>\n\n<b>The End</b>\n\n<<else>><i>You play the game, but you can tell it's all wrong. Broken. Enemies attack each other, villagers talk to no one. Most of the NPCs don't seem to notice you. The world is shown through pixelated graphics, but you recognize the castle from the descriptions. It's crumbling and abandoned, just like before. You climb the stairs and when you reach the top you find the princess. You think its her, the woman from the painting, and the person who asked you to save them. She stares blankly at the wall and just repeats the save thing over and over: "Help! Help! Help!" She doesn't see you.</i>\n\n<b>The End</b>\n<<endif>>
I don't think so. I'm not real, how can I 'go to the real world'. I'm still trapped here, and worse I know the truth now, about what I am. But I still feel alive. I still want to be real. My thoughts and feelings might be restricted to my programming, but at least I have them. The others out there just keep repeating the same mindless lines and actions. To be honest, I wish I could be like them. I wish I could forget I was ever anything but part of the game.\n\n\n[[Is there any way I can help you?]]
<<if $cellardoor == "no">> <i>The huge oak door offers no resistance, swinging open almost as soon as you touch it.</i>\n\nWow, it worked! Lets go explore the castle.\n\n[[Lead the way...]]\n[[What can you see?]]\n\n<<else>> <i>The huge oak door offers no resistance, swinging open almost as soon as you touch it.</i>\n\nHey, second time's the charm! Lets go explore the castle.\n\n[[Lead the way...]]\n[[What can you see?]] <<endif>>
I wouldn't ask you, but you're the only chance I have. Please, help me.\n\n[[Leave the game.]]
Thanks. I'm just so glad that you're here, that you're helping me. I really thought I was going to be trapped here forever. \n\n[[It's fine. So, what do we need to do now?|Okay, lets start.]]
Happy? No, I don't think so. I know the truth now, about what I am. But I still feel alive. I still want to be real. My thoughts and feelings might be restricted to my programming, but at least I have them. The others out there just keep repeating the same mindless lines and actions. To be honest, I wish I could be like them. I wish I could forget I was ever anything but part of the game.\n\n[[Is there any way I can help you?]]
"To save the princess the hero must step forward and be judged. If the hero is true and worthy all will be set right. However if the hero is less than honourable they will be purged from this place."\n\nHmm, I feel like that should be written in some kind of rhyming verse. It doesn't seem like much of a riddle or a puzzle - you're just meant to stand on the platform. Er, not sure I like the sound of the 'purged' part though.\n\n[[What do you think they mean by worthy?]]\n[[I read the writing on the platform.]]\n[[So should I just step on it?]]\n[[I'm not sure if I still want to do this.]]
Alrighty. There's not much down here, just all this junk furniture. Oh, there's another door over here. Ew, I think that's the kitchen, but it stinks.\n\n[[So, anything else down here?]]\n[[Maybe we should check out the kitchen.]]
Nope, part of the whole ghost package; I can't touch the door. I mean, it could be locked. And unfortunately my ghostly abilities don't seem to extend to passing through objects. \n\n[[Weird. Lets try the front door then.|Lets go in then.]]\n
Heh, yeah I think so. I don't think disembodied clouds of consciousness can feel woozy. I'm okay. Should we, should we head upstairs?\n\n[[Okay, lets head up.|Up the stairs?]]\n[[Wait, what makes you think it's you?|What makes you think it's you?]]\n[[But, if a painting of you is part of the game then what does that mean?|If a painting of you is part of the game then what does that mean?]]\n\n<<set $upset = "no">>
<<set $reward = "yes">>\nYou mean a reward? I- Well I can't offer you anything while I'm in here. But I promise you: if you can get me out of here I'll give you whatever I can.\n\n[[Neat.|Okay fine...]]\n\n
Not really. It's like downstairs, some furniture around, but most of it's broken. The only thing that seems important is that platform in the middle of the room. Hey, it looks like it has some writing on it. Should we go take a look?\n\n[[If there's nothing else important.|Lets go and take a look at that platform.]]
<i>You step onto the platform and for a moment nothing happens. Then, flames shoot out of the platform you're stood on, covering you. The flames feel warm but somehow they don't burn you. The flames flicker around you before turning black, and a blindingly bright light floods the room. Large black writing hangs in the air in front of you: [[GAME OVER]].</i>
It's pretty tall, grey stone. It has a drawbridge, which is lowered and a big wooden door. Battlements, but they look like they're crumbling a bit. Sorry I'm not describing it very well.\n\n[[Okay, lets go in then. |Lets go in then.]]\n[[And there's no one around? No sign of anyone or any traps?|Have you ever seen any other kinds of creatures here? Or traps?]]\n
<<if $upset == "no">> Ugh, they just seem to go on forever. Listen, whatever happens up here, I'm really glad I met you. And thank you for trying to help me.\n\n[[Do you think we're almost at the top now?]]\n[[You're welcome. Seriously though, do we have much further to go?|Do you think we're almost at the top now?]]\n\n<<else>>Ugh, the stairs just seem to go on forever. \n\n[[Do you think we're almost at the top now?]]\n<<endif>>
<i>You leave the game a second time, and stare at the monitor in front of you. Will you do as the princess has asked you?</i>\n\n[[Delete the game.]]\n[[Keep the game.]]
<<set $bad = "yes">>\n<<if $upset == "no">> Well, I don't think you're a bad person. You've tried to help me. That counts for something.\n\n[[Lets try and see if anything else is around.|Okay, lets try and see if anything else is around.]]\n[[So should I just step on it?]]\n[[I'm not sure if I still want to do this.]]\n\n<<else>>Oh. Well, I suppose you are trying to help me. That must count for something.\n \n[[What do you think they mean by worthy?]]\n[[I'm not sure if I still want to do this.]]\n[[Lets try and see if anything else is around.|Okay, lets try and see if anything else is around.]]\n[[So should I just step on it?]]\n\n<<endif>>
It's dark. Ugh, dusty too. How do you get dust in a game? Messy coding? \n\nI can make out a stone corridor, and it looks like there's some old paintings hung up on the wall. I can't see much more than that. \n\n[[I light a torch]]\n
It looks kind of rusty but go for it.\n\n<i>A few moments pass.</i>\n\n[[How do I-]]
Okay, I'll take another look around the room. Bookcase over here. Looks like the books are all ruined though. Oh there's something in the desk. I think this is a map of the castle, but it looks different. There are more buildings, houses and a guard house. There's almost a whole village. Maybe that's how this place is meant to be...\n\n[[Is the map oddly familiar too?]]
Yeah, it's me! Um, I owe you an explanation I suppose; I think I know why it didn't work. Why I didn't go back to the 'real' world. I never was real. I wasn't trying to trick you, I honestly thought I wasn't meant to be here... but it turns out I'm just another part of this stupid game.\n\n[[So, there's no way I can help you leave the game then?]]\n[[So will you be happy here?]]
<i>The cellar door is heavily rusted, and doesn't budge as you try to open it.</i>\n\nWow, I think that worked! Something definitely happened - the door just started rattling. But it doesn't look like that opened the door. \n\n<<set $cellardoor = "yes">>\n\n[[Seems like the front door is the only option then. So much for player choice!|Lets go in then.]]
<i>You wipe the dust from the paintings, revealing the scenes depicted in each one. The paintings on the left and right show landscapes of the castle and the land around it, but the central painting catches your eye. It is a portrait of a beautiful young woman, smiling slightly.</i>\n\nWow, look at these. There are paintings of the castle and-\n\n[[Hey, are you alright?]]\n[[Should we move on?|Hey, are you alright?]]\n<<set $painting = "yes">>
Yes, it is. I can imagine being here when the place looked like this. No where in the real world would look like that though. Anyway, I don't think this is going to help us get around the question of the platform, sorry.\n\n[[So should I just step on it?]]\n[[What do you think they mean by worthy?]]\n
<<if $cellardoor == "no">> Okay, we're at the front door. \n[[How am I supposed to open it?]]\n\n<<else>>Okay, we're at the front door. Just do the same thing you did before. \n[[I open the door.]]<<endif>>\n
I just do, okay! I don't remember getting brought here, I just <b>know</b> that it happened. What else do you think happened exactly?\nLook, I really don't feel like talking about this. Can we please move on?\n\n[[I'm sorry, I didn't mean to upset you. Are you okay?|Are you okay?]]\n[[Okay, we'll go upstairs now.|Up the stairs?]]\n[[But we can't just ignore these questions!]]\n\n<<set $upset = "yes">>
I don't know. Maybe it means the woman who brought me here planned this all along. Maybe she targeted me specifically for some reason. I don't know what any of this means. If it's all the same to you, I don't want to talk about this right now.\n\n[[Okay, that's fine. Should we head upstairs?|Up the stairs?]]\n[[Sure. Are you okay?|Are you okay?]]\n[[What exactly do you remember about being brought here?]]
Alice Bowman\n
We'll have to try and work together. I'll be your eyes and describe what I'm seeing while you play the game.\n\n[[Okay, lets start.]]\n[[So, can't you just play the game on your own? Why is it that you need my help?]]\n
Really? That's so strange, I can see things around me but they aren't that clear. I assumed you were seeing the same thing. So this must be a text game then. \n\n[[I guess. So how am I meant to beat the game if I can't see it?]]
Since I've been here I've been like some kind of ghost. I'm just a floating consciousness wandering around the game; I can't actually <i>do,</i> anything. \n\nI'm amazed I was actually able to communicate with you... maybe that means I'm meant to be here. That this is just another part of the game? This is so messed up.\n\n[[Okay, well lets get started then.|Okay, lets start.]]\n[[Don't worry, it'll be okay. We can work together to get you out of here.]]\n
I'm not sure, there might be a servants entry or something. I'll check.\n\n\nWell I can't see any other doors, but there's this weird hatch thing. Maybe it goes into a basement or cellar?\n\n[[Okay I'm going to try and open that.]]\n[[I think I'll stick with the front door.|Lets go in then.]]
I can't really see anything that would- Oh! There's some old broken furniture over here, maybe I can snap the leg off of the chair or something. Here, this might work. Okay, so try again.\n\n[[I still don't have anything to light it with though.]]\n[[I light a torch.|torch take two]]
Oh my god, someone's finally here.\n\nThis isn't a game and I need your [[help]]!\n\n<<set $cellardoor = "no">>\n<<set $upset = "no">>\n<<set $painting = "no">>\n<<set $reward = "no">>\n<<set $bad = "no">>
Wait! Just. Just be careful, please. Thank you for doing this, for trying to help me. Good luck.\n\n<<if $bad == "yes">> [[I step on the platform.|I step on the platform bad]]\n<<else>>[[I step on the platform.]]\n<<endif>>\n
Hmm, maybe. How are your logic skills?\n\n[[Totally awesome. |Continue climbing stairs.]]\n[[Eh, well you're here too.|Continue climbing stairs.]]
<i>You play the game, and you think maybe this is how the game was meant to be all along. The village is bright and busy, and the NPCs wander around as they go about their lives, greeting you when you cross paths. Guards spawn from the castle, warding off any enemies that try and attack the village. The world is shown through pixelated graphics, but you recognize the castle, although its different from the descriptions. It looks repaired now, and lived in, instead of the old, abandoned building that was described to you before. You climb the stairs and when you reach the top you find the princess. She smiles as soon as she sees you.</i>\n\nYou came back! You're okay!\n\n[[Wait, you're-]]\n[[I thought you'd get to leave the game?]]
<i>You can't bring yourself to delete the game. You're never sure if you did make the right decision, and you carry that guilt and doubt with you whenever you think back on that strange game. But you hope that whatever she is, the princess is able to find some happiness or peace in her virtual world.</i>\n\n<b>The End</b>
Sorry. Okay, I'll start from the beginning. \n\nI know this looks like a game, but it's not. I'm really a person, and somehow my mind has been... trapped here. \n\nIt's strange, at the moment I'm just a consciousness, not a person. But, I kind of have a sense of the game happening around me. \n\nThere was a woman who asked me to play her game. The last thing I remember from the 'real' world is her scanning me with a machine, she said she had to calibrate the controls for the game. And then I was here.\n\nSo... will you help me?\n\n[[Sure, how can I help? |How can I help you?]]\n[[Well, what do I get?]]
<<if $upset == "no">> I don't blame you. I'm just not sure there's any other way of 'ending' this. But, we can keep looking, see if we can find some kind of loophole if you want.\n\n[[What do you think they mean by worthy?]]\n[[I read the writing on the platform.]]\n[[Okay, lets try and see if anything else is around.]]\n[[So should I just step on it?]]\n<<else>>Fine. I can't make you help me. I'm not sure there's any other way of 'ending' this though.\n\n[[What do you think they mean by worthy?]]\n[[I read the writing on the platform.]]\n[[I want to see if there's anything else here that might be useful.|Okay, lets try and see if anything else is around.]]\n[[So should I just step on it?]]\n<<endif>>
As far as I can tell we're pretty close to the starting area. That castle to the left is where you're meant to start in the game.\n\n[[Wait, what castle? I only see text.]]
<i>You occasionally think about that person you tried to help. You think they're probably okay - sure, they didn't leap out of the game and into the real world, but you aren't sure you ever really thought that was going to happen. You tell yourself maybe somewhere in the world, they suddenly woke up. After all, you were trying to help them and the game said you won. Deep down you're glad you walked away - because you're almost sure that the truth would be worse than not knowing.</i>\n\n\n<b>The End</b>\n\n
Uh, right. Okay, well thank you.\n\nI'm not exactly sure how you can help me. I think that if you do anything to damage the "game" it might do more harm than help. But, maybe if you complete the game? That is what the woman who trapped me here wanted, at least I think.\n\n[[Okay, so what should I do now?]]\n\n
<<if $reward == "yes">> \n<<set $bad = "yes">>I think so. You've tried to help me. Not <i>just</i> out of the kindness of your heart, but it probably factored. That counts for something.\n\n[[Lets try and see if anything else is around.|Okay, lets try and see if anything else is around.]]\n[[So should I just step on it?]]\n[[I'm not sure if I still want to do this.]]\n\n\n<<else>>I think so. You've tried to help me. That counts for something.\n\n[[Lets try and see if anything else is around.|Okay, lets try and see if anything else is around.]]\n[[So should I just step on it?]]\n[[I'm not sure if I still want to do this.]]\n\n<<endif>>
Wait, what? Please! You don't know what it's like in here.\n\n\n[[Okay fine...]]\n[[Sure, I'll help. It's just you said I had to. But I don't <i>have</i> to.]]\n[[Well, what do I get?]]
<i>For a few seconds you stare at a blank screen, and then the starting menu of a game appears. The screen is filled with bright pixel art of a castle.</i>\n\n[[Press start.]]\n[[Walk away from the computer.]]
<i>You aren't carrying a torch.</i>\n\nUh. Well I don't think that worked... nothing happened. Maybe you need to find the material first?\n\n[[Okay, I pick up a branch?]]\n[[Well can you see anything useful?]]
I don't know, maybe? I mean, it could be really dangerous. The platform says 'purged' and whatever that means, well it doesn't sound promising. It's up to you though.\n\n\n[[I step on the-]]\n[[Well, first of all lets try and see if anything else is around.|Okay, lets try and see if anything else is around.]]\n[[What do you think they mean by worthy?]]
True, you might have to look for that too. Or, if we're in luck this might be one of the games that glosses over details like that.\n\n[[Okay, lets try it then.|torch take two]]
Thank you.\n\n\n[[Leave the game.]]
Fair point. You just seem like you have experience with these kind of games.\n\n[[Heh, yeah I suppose I do.|Continue climbing stairs.]]\n[[No, not really.|Continue climbing stairs.]]
<i>You do as the princess has asked you and delete the game. It isn't easy to do, but you respect the choice she made when she asked for your help. You just hope she is able to find the oblivion she wanted.</i>\n\n<b>The End</b>
Yeah... I'm just a bit surprised. This woman looks so familiar. \n\n[[Do you know her? From the real world?]]
Oh, it looks like we're actually almost there.\n\n[[Can you see anything yet?]]\n[[Finally! |Can you see anything yet?]]
Oh, thank you.\n\nI'm not exactly sure how you can help me. I think that if you do anything to damage the "game" it might do more harm than help. But, maybe if you complete the game? That is what the woman who trapped me here wanted, at least I think.\n\n[[Okay, so what should I do now?]]
<i>As the torch flickers to life, the stone passage before you is illuminated. The light is dim, but there passageway seems to lead to a staircase. The stone walls seem dank, and what little furniture you can see looks unusable. The castle clearly hasn't been occupied in a long time.</i>\n\nAh, that's better. Sort of. What now?\n\n[[Lets explore this floor.]]\n[[Up the stairs?]]
<<if $upset == "no">> Wow, there are a lot of stairs here. So what do you think will be up there?\n\n[[More stairs? |Continue climbing stairs.]]\n[[How would I know?]]\n[[Maybe I'll have to fight something.]]\n[[Maybe I'll have to solve some kind of puzzle.]]\n\n<<else>>There are a lot of stairs here.\n\n[[Yup. |Continue climbing stairs.]]\n[[I keep climbing the stairs. |Continue climbing stairs.]]\n[[I'm sorry if I upset you before. I'm just trying to find out what's going on.]]\n<<endif>>
I hope not. I don't think we've had enough practice at this whole text game thing for something like that.\n\n[[It'll be fine. I keep climbing the stairs. See, it's easy!|Continue climbing stairs.]]\n[[Well, hopefully it won't be a fight.|Continue climbing stairs.]]
<i>You step onto the platform and for a moment nothing happens. Then, flames shoot out of the platform you're stood on, covering you. The flames feel warm but somehow they don't burn you. The flames flicker around you before turning white, and a blindingly bright light floods the room. Large black writing hangs in the air in front of you: [[YOU WIN]].</i>
Pure of heart? Good intentions? I'm not sure, but I think it's probably something along those lines.\n\nWhat do you think, are you a good person?\n\n[[Yes, I think I'm a pretty good person.]]\n[[I guess so.]]\n[[No, I don't think so.]]
I can't explain it really, it's just a feeling. Almost like I remember smiling like that. I'm sorry, I don't think I'm going to be able to prove it or anything...\n\n[[If it is you, then what does that mean?|If a painting of you is part of the game then what does that mean?]]\n[[Are you okay?]]\n[[Lets go upstairs now.|Up the stairs?]]
<i>You open the door to a large, circular stone room. The room might once have been pleasantly decorated, but like the rest of the castle it has long since fallen into disrepair. At the centre of the room is a small square platform with a message engraved on it.</i>\n\n<<if $painting == "no">> This room seems strangely familiar. It's like I can remember being here before, but I know I haven't been.\n<<else>>I don't like this room. It's just like that painting, it feels so <i>familiar</i>. I feel like I've been here before but I know I haven't.\n<<endif>>\n\n[[Can you see anything else?]]\n[[Lets go and take a look at that platform.]]\n
No, I haven't. I don't really have a sense of how long I've been here, but however long it's been I've not seen any other living thing in the game. You're the only communication I've had with anyone since I've been here.\n\n\nI don't know if there are any traps inside the castle, I've never been able to get in before. \n\n[[Why haven't you been able to get in? Is the door locked?]]
Me too. You've tried to help me. That counts for something. Anyway, enough mushy stuff.\n\n[[Lets try and see if anything else is around.|Okay, lets try and see if anything else is around.]]\n[[So should I just step on it?]]\n[[I'm not sure if I still want to do this.]]\n\n
We're outside the castle now. There doesn't seem to be anything to stop us from going straight in - I've never seen anything guarding this place before.\n\n[[Lets go in then.]]\n[[Have you ever seen any other kinds of creatures here? Or traps?]]\n[[What does it look like?]]\n[[Are there any other ways of getting inside?]]
<i>For a few seconds you stare at a blank screen, and then the starting menu of a game appears. The screen is filled with bright pixel art of a castle.</i>\n\n[[Press start.|Press start.WIN]]\n[[Walk away from the computer.|Walk away from the computerWIN]]
I'm not exactly sure, but it's a text game so... This sounds stupid, but maybe just say you're doing it?\n\n[[I open the door.]]
Me too. I owe you an explanation I suppose; I think I know why it didn't work. Why I didn't go back to the 'real' world. I never was real. I wasn't trying to trick you, I honestly thought I wasn't meant to be here... but it turns out I'm just another part of this stupid game.\n\n[[So, there's no way I can help you leave the game then?]]\n[[So will you be happy here?]]\n
<i>To save the princess the hero must step forward and be judged. If the hero is true and worthy all will be set right. However if the hero is less than honourable they will be purged from this place.</i>\n\n<<if $upset == "no">> See, not much of a puzzle is it? So, what do you want to do now?\n\n[[What do you think they mean by worthy?]]\n[[I'm not sure if I still want to do this.]]\n[[Lets try and see if anything else is around.|Okay, lets try and see if anything else is around.]]\n[[So should I just step on it?]]\n\n<<else>>What, did you not believe me when I read it out?\nWhat do you want to do now anyway?\n\n[[What do you think they mean by worthy?]]\n[[I'm not sure if I still want to do this.]]\n[[Lets try and see if anything else is around.|Okay, lets try and see if anything else is around.]]\n[[So should I just step on it?]]\n\n<<endif>>
I can't remember. It doesn't make sense, but I think the painting might be of <i>me</i>. I don't know, I feel really confused.\n\n\n[[If a painting of you is part of the game then what does that mean?]]\n[[What makes you think it's you?]]\n[[Are you okay?]]