(set:$hp = 100)
(set: $coins to 1000)
(set: $days to 0)
(set: $big_sword to (datamap: "Id", "big sword", "Cost", 50, "Damage", 5, "Next", 0))
(set: $small_sword to (datamap: "Id", "small sword", "Cost", 30, "Damage", 3, "Next", $big_sword))
(set: $dagger to (datamap: "Id", "dagger", "Cost", 10, "Damage", 1, "Next", $small_sword))
(set: $weapon to $dagger)
(set: $s to (datamap: "Id", "s", "Cost", 50, "Health", 5, "Next", 0))
(set: $f to (datamap: "Id", "f", "Cost", 30, "Health", 3, "Next", $s))
(set: $z to (datamap: "Id", "z", "Cost", 10, "Health", 1, "Next", $f))
(set: $armour to $z)
(display: "main")
You've been adventuring for $days days. You have $coins coins and your health is $hp.
(print: $weapon's Damage) Damage test
[[Go kill some ghouls->Start Survival Mode]]
[[Inventory]]
[[Shop]]
[[Vist the healer ninja's hospital->Sleep]]
[[main]]
lvl 1 ghoul appears! (set: $ghoul_hp to 30)
[[fight]]
[[flee->main]]
[[Weapons]]
[[Armour]]
[[Consumables]] unlocked at lvl 20
[[main]]
(if: (either: 0, 1) is 0)[
The ghoul takes a bite
(set: $hp to $hp - $damage1) (set: $damage1 to (either:(random: 5,10),(random: 5,10),(random: 5,10),(random: 5,10),((random: 5,10)*5)))
(if: $hp < 1)[ [[You barely escape]]!]
(else:)[ Your health is $hp.
[[fight]]
[[flee|main]] ]
]
(else:)[ You hit the ghoul somehow!
(set:$ghoul_hp = $ghoul_hp - $damageh)(set: $damageh to (either:($weapon's Damage*(random: 5,10)),($weapon's Damage*(random: 5,10)),($weapon's Damage*(random: 5,10)),($weapon's Damage*(random: 5,10)),($weapon's Damage*(random: 5,10)*5)))
(if: $ghoul_hp < 1)[ [[What..What the hell are you]]!]
(else:)[
Its health is $ghoul_hp.
[[fight]]
[[flee|main]] ]
]
You thought you could beat a ghoul pitiful human, atleast you can [[flee->main]] and go vist the [[healers->Sleep]]
(set: $hp to 100+$armour's Health) (set: $days to $days + 1)
You feel good as new.
(display: "main")
(set: $coins to $coins + $spoils)
(display: "main")
(set: $streak to $streak + 1)
(set: $drop to (random: 3,10) * $streak)
(set: $spoils to $spoils + $drop)
You collect $drop coins from the ghouls remains! Your spoils are currently $spoils coins and your health is $hp. You've killed $streak ghoul (if: not($streak is 1))[s] on this adventure.
[[continue|Survival Mode]]
[[go home|collect spoils]]
(set: $spoils to 0) (set: $streak to 0)
(display: "Survival Mode")
(if: $coins > ($next_weapon's Cost))[(set: $weapon to
$next_weapon) (set: $coins to $coins - ($weapon's Cost))
(display: "shop")]
(else:)[You don't have enough money!
(display: "Shop")]
Your current weapon is a (print: $weapon's Id).
(set: $next_weapon to $weapon's Next)
(if: not ($next_weapon is 0))[
(set: $nwn to $next_weapon's Id)
[[buy $nwn->buy]] ((print: $next_weapon's Cost) coins, does
(print: $next_weapon's Damage) damage)]
[[Shop]]
Your current weapon is a (print: $armour's Id).
(set: $next_armour to $armour's Next)
(if: not ($next_armour is 0))[
(set: $nwn to $next_armour's Id)
[[buy $nwn->buy 2]] ((print: $next_armour's Cost) coins, does
(print: $next_armour's Health) Health)]
[[Shop]]
Double-click this passage to edit it.
(if: $coins > ($next_armour's Cost))[(set: $armour to
$next_armour) (set: $coins to $coins - ($armour's Cost))
(display: "shop")]
(else:)[You don't have enough money!
(display: "Shop")]